Merge branch 'master' into change-colormap-ldef

This commit is contained in:
mazmazz 2018-09-09 08:40:38 -04:00
commit 032f95803d
42 changed files with 3009 additions and 1134 deletions

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@ -57,49 +57,6 @@ matrix:
- gcc-4.8 - gcc-4.8
compiler: gcc-4.8 compiler: gcc-4.8
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-4.9
compiler: gcc-4.9
#gcc-4.9 (Ubuntu 4.9.3-8ubuntu2~14.04) 4.9.3
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-5
compiler: gcc-5
#gcc-5 (Ubuntu 5.3.0-3ubuntu1~14.04) 5.3.0 20151204
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-6
compiler: gcc-6
env: WFLAGS="-Wno-tautological-compare"
#gcc-6 (Ubuntu 6.1.1-3ubuntu11~14.04.1) 6.1.1 20160511
- os: linux - os: linux
addons: addons:
apt: apt:

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@ -8,7 +8,7 @@
UINT8 cdaudio_started = 0; UINT8 cdaudio_started = 0;
consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cd_volume = {"cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};

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@ -811,6 +811,7 @@ void D_RegisterClientCommands(void)
COM_AddCommand("writethings", Command_Writethings_f); COM_AddCommand("writethings", Command_Writethings_f);
CV_RegisterVar(&cv_speed); CV_RegisterVar(&cv_speed);
CV_RegisterVar(&cv_opflags); CV_RegisterVar(&cv_opflags);
CV_RegisterVar(&cv_ophoopflags);
CV_RegisterVar(&cv_mapthingnum); CV_RegisterVar(&cv_mapthingnum);
// CV_RegisterVar(&cv_grid); // CV_RegisterVar(&cv_grid);
// CV_RegisterVar(&cv_snapto); // CV_RegisterVar(&cv_snapto);
@ -822,7 +823,6 @@ void D_RegisterClientCommands(void)
COM_AddCommand("getallemeralds", Command_Getallemeralds_f); COM_AddCommand("getallemeralds", Command_Getallemeralds_f);
COM_AddCommand("resetemeralds", Command_Resetemeralds_f); COM_AddCommand("resetemeralds", Command_Resetemeralds_f);
COM_AddCommand("setrings", Command_Setrings_f); COM_AddCommand("setrings", Command_Setrings_f);
COM_AddCommand("setspheres", Command_Setspheres_f);
COM_AddCommand("setlives", Command_Setlives_f); COM_AddCommand("setlives", Command_Setlives_f);
COM_AddCommand("setcontinues", Command_Setcontinues_f); COM_AddCommand("setcontinues", Command_Setcontinues_f);
COM_AddCommand("devmode", Command_Devmode_f); COM_AddCommand("devmode", Command_Devmode_f);
@ -2766,6 +2766,12 @@ static void Command_Login_f(void)
UINT8 finalmd5[16]; UINT8 finalmd5[16];
const char *pw; const char *pw;
if (!netgame)
{
CONS_Printf(M_GetText("This only works in a netgame.\n"));
return;
}
// If the server uses login, it will effectively just remove admin privileges // If the server uses login, it will effectively just remove admin privileges
// from whoever has them. This is good. // from whoever has them. This is good.
if (COM_Argc() != 2) if (COM_Argc() != 2)
@ -2833,6 +2839,12 @@ static void Command_Verify_f(void)
return; return;
} }
if (!netgame)
{
CONS_Printf(M_GetText("This only works in a netgame.\n"));
return;
}
if (COM_Argc() != 2) if (COM_Argc() != 2)
{ {
CONS_Printf(M_GetText("verify <node>: give admin privileges to a node\n")); CONS_Printf(M_GetText("verify <node>: give admin privileges to a node\n"));
@ -3144,7 +3156,7 @@ static void Command_Addfile(void)
WRITEMEM(buf_p, md5sum, 16); WRITEMEM(buf_p, md5sum, 16);
} }
if (adminplayer == consoleplayer) // Request to add file if (adminplayer == consoleplayer && (!server)) // Request to add file
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf); SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
else else
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf); SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);

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@ -382,7 +382,7 @@ typedef struct player_s
fixed_t height; // Bounding box changes. fixed_t height; // Bounding box changes.
fixed_t spinheight; fixed_t spinheight;
SINT8 lives; SINT8 lives; // number of lives - if == INFLIVES, the player has infinite lives
SINT8 continues; // continues that player has acquired SINT8 continues; // continues that player has acquired
SINT8 xtralife; // Ring Extra Life counter SINT8 xtralife; // Ring Extra Life counter
@ -456,16 +456,25 @@ typedef struct player_s
boolean bonustime; // Capsule destroyed, now it's bonus time! boolean bonustime; // Capsule destroyed, now it's bonus time!
mobj_t *capsule; // Go inside the capsule mobj_t *capsule; // Go inside the capsule
UINT8 mare; // Current mare UINT8 mare; // Current mare
UINT8 marelap; // Current mare lap
UINT8 marebonuslap; // Current mare lap starting from bonus time
// Statistical purposes. // Statistical purposes.
tic_t marebegunat; // Leveltime when mare begun tic_t marebegunat; // Leveltime when mare begun
tic_t startedtime; // Time which you started this mare with. tic_t startedtime; // Time which you started this mare with.
tic_t finishedtime; // Time it took you to finish the mare (used for display) tic_t finishedtime; // Time it took you to finish the mare (used for display)
tic_t lapbegunat; // Leveltime when lap begun
tic_t lapstartedtime; // Time which you started this lap with.
INT16 finishedspheres; // The spheres you had left upon finishing the mare INT16 finishedspheres; // The spheres you had left upon finishing the mare
INT16 finishedrings; // The rings/stars you had left upon finishing the mare INT16 finishedrings; // The rings/stars you had left upon finishing the mare
UINT32 marescore; // score for this nights stage UINT32 marescore; // score for this nights stage
UINT32 lastmarescore; // score for the last mare UINT32 lastmarescore; // score for the last mare
UINT32 totalmarescore; // score for all mares
UINT8 lastmare; // previous mare UINT8 lastmare; // previous mare
UINT8 lastmarelap; // previous mare lap
UINT8 lastmarebonuslap; // previous mare bonus lap
UINT8 totalmarelap; // total mare lap
UINT8 totalmarebonuslap; // total mare bonus lap
INT32 maxlink; // maximum link obtained INT32 maxlink; // maximum link obtained
UINT8 texttimer; // nights_texttime should not be local UINT8 texttimer; // nights_texttime should not be local
UINT8 textvar; // which line of NiGHTS text to show -- let's not use cheap hacks UINT8 textvar; // which line of NiGHTS text to show -- let's not use cheap hacks
@ -491,4 +500,7 @@ typedef struct player_s
#endif #endif
} player_t; } player_t;
// Value for infinite lives
#define INFLIVES 0x7F
#endif #endif

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@ -1203,6 +1203,8 @@ static void readlevelheader(MYFILE *f, INT32 num)
deh_warning("Level header %d: invalid bonus type number %d", num, i); deh_warning("Level header %d: invalid bonus type number %d", num, i);
} }
else if (fastcmp(word, "MAXBONUSLIVES"))
mapheaderinfo[num-1]->maxbonuslives = (SINT8)i;
else if (fastcmp(word, "LEVELFLAGS")) else if (fastcmp(word, "LEVELFLAGS"))
mapheaderinfo[num-1]->levelflags = (UINT8)i; mapheaderinfo[num-1]->levelflags = (UINT8)i;
else if (fastcmp(word, "MENUFLAGS")) else if (fastcmp(word, "MENUFLAGS"))
@ -2730,11 +2732,14 @@ static void readmaincfg(MYFILE *f)
{ {
extralifetics = (UINT16)get_number(word2); extralifetics = (UINT16)get_number(word2);
} }
else if (fastcmp(word, "NIGHTSLINKTICS"))
{
nightslinktics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "GAMEOVERTICS")) else if (fastcmp(word, "GAMEOVERTICS"))
{ {
gameovertics = get_number(word2); gameovertics = get_number(word2);
} }
else if (fastcmp(word, "INTROTOPLAY")) else if (fastcmp(word, "INTROTOPLAY"))
{ {
introtoplay = (UINT8)get_number(word2); introtoplay = (UINT8)get_number(word2);
@ -4922,6 +4927,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_SUSPICIOUSFACESTABBERSTATUE_WAIT", "S_SUSPICIOUSFACESTABBERSTATUE_WAIT",
"S_SUSPICIOUSFACESTABBERSTATUE_BURST1", "S_SUSPICIOUSFACESTABBERSTATUE_BURST1",
"S_SUSPICIOUSFACESTABBERSTATUE_BURST2", "S_SUSPICIOUSFACESTABBERSTATUE_BURST2",
"S_BRAMBLES",
// Big Tumbleweed // Big Tumbleweed
"S_BIGTUMBLEWEED", "S_BIGTUMBLEWEED",
@ -5393,6 +5399,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_01_FLAP1", "S_FLICKY_01_FLAP1",
"S_FLICKY_01_FLAP2", "S_FLICKY_01_FLAP2",
"S_FLICKY_01_FLAP3", "S_FLICKY_01_FLAP3",
"S_FLICKY_01_STAND",
"S_FLICKY_01_CENTER",
// Rabbit // Rabbit
"S_FLICKY_02_OUT", "S_FLICKY_02_OUT",
@ -5400,6 +5408,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_02_HOP", "S_FLICKY_02_HOP",
"S_FLICKY_02_UP", "S_FLICKY_02_UP",
"S_FLICKY_02_DOWN", "S_FLICKY_02_DOWN",
"S_FLICKY_02_STAND",
"S_FLICKY_02_CENTER",
// Chicken // Chicken
"S_FLICKY_03_OUT", "S_FLICKY_03_OUT",
@ -5408,6 +5418,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_03_UP", "S_FLICKY_03_UP",
"S_FLICKY_03_FLAP1", "S_FLICKY_03_FLAP1",
"S_FLICKY_03_FLAP2", "S_FLICKY_03_FLAP2",
"S_FLICKY_03_STAND",
"S_FLICKY_03_CENTER",
// Seal // Seal
"S_FLICKY_04_OUT", "S_FLICKY_04_OUT",
@ -5419,6 +5431,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_04_SWIM2", "S_FLICKY_04_SWIM2",
"S_FLICKY_04_SWIM3", "S_FLICKY_04_SWIM3",
"S_FLICKY_04_SWIM4", "S_FLICKY_04_SWIM4",
"S_FLICKY_04_STAND",
"S_FLICKY_04_CENTER",
// Pig // Pig
"S_FLICKY_05_OUT", "S_FLICKY_05_OUT",
@ -5426,6 +5440,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_05_HOP", "S_FLICKY_05_HOP",
"S_FLICKY_05_UP", "S_FLICKY_05_UP",
"S_FLICKY_05_DOWN", "S_FLICKY_05_DOWN",
"S_FLICKY_05_STAND",
"S_FLICKY_05_CENTER",
// Chipmunk // Chipmunk
"S_FLICKY_06_OUT", "S_FLICKY_06_OUT",
@ -5433,6 +5449,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_06_HOP", "S_FLICKY_06_HOP",
"S_FLICKY_06_UP", "S_FLICKY_06_UP",
"S_FLICKY_06_DOWN", "S_FLICKY_06_DOWN",
"S_FLICKY_06_STAND",
"S_FLICKY_06_CENTER",
// Penguin // Penguin
"S_FLICKY_07_OUT", "S_FLICKY_07_OUT",
@ -5447,6 +5465,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_07_SWIM1", "S_FLICKY_07_SWIM1",
"S_FLICKY_07_SWIM2", "S_FLICKY_07_SWIM2",
"S_FLICKY_07_SWIM3", "S_FLICKY_07_SWIM3",
"S_FLICKY_07_STAND",
"S_FLICKY_07_CENTER",
// Fish // Fish
"S_FLICKY_08_OUT", "S_FLICKY_08_OUT",
@ -5460,6 +5480,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_08_SWIM2", "S_FLICKY_08_SWIM2",
"S_FLICKY_08_SWIM3", "S_FLICKY_08_SWIM3",
"S_FLICKY_08_SWIM4", "S_FLICKY_08_SWIM4",
"S_FLICKY_08_STAND",
"S_FLICKY_08_CENTER",
// Ram // Ram
"S_FLICKY_09_OUT", "S_FLICKY_09_OUT",
@ -5467,11 +5489,15 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_09_HOP", "S_FLICKY_09_HOP",
"S_FLICKY_09_UP", "S_FLICKY_09_UP",
"S_FLICKY_09_DOWN", "S_FLICKY_09_DOWN",
"S_FLICKY_09_STAND",
"S_FLICKY_09_CENTER",
// Puffin // Puffin
"S_FLICKY_10_OUT", "S_FLICKY_10_OUT",
"S_FLICKY_10_FLAP1", "S_FLICKY_10_FLAP1",
"S_FLICKY_10_FLAP2", "S_FLICKY_10_FLAP2",
"S_FLICKY_10_STAND",
"S_FLICKY_10_CENTER",
// Cow // Cow
"S_FLICKY_11_OUT", "S_FLICKY_11_OUT",
@ -5479,6 +5505,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_11_RUN1", "S_FLICKY_11_RUN1",
"S_FLICKY_11_RUN2", "S_FLICKY_11_RUN2",
"S_FLICKY_11_RUN3", "S_FLICKY_11_RUN3",
"S_FLICKY_11_STAND",
"S_FLICKY_11_CENTER",
// Rat // Rat
"S_FLICKY_12_OUT", "S_FLICKY_12_OUT",
@ -5486,6 +5514,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_12_RUN1", "S_FLICKY_12_RUN1",
"S_FLICKY_12_RUN2", "S_FLICKY_12_RUN2",
"S_FLICKY_12_RUN3", "S_FLICKY_12_RUN3",
"S_FLICKY_12_STAND",
"S_FLICKY_12_CENTER",
// Bear // Bear
"S_FLICKY_13_OUT", "S_FLICKY_13_OUT",
@ -5493,12 +5523,16 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_13_HOP", "S_FLICKY_13_HOP",
"S_FLICKY_13_UP", "S_FLICKY_13_UP",
"S_FLICKY_13_DOWN", "S_FLICKY_13_DOWN",
"S_FLICKY_13_STAND",
"S_FLICKY_13_CENTER",
// Dove // Dove
"S_FLICKY_14_OUT", "S_FLICKY_14_OUT",
"S_FLICKY_14_FLAP1", "S_FLICKY_14_FLAP1",
"S_FLICKY_14_FLAP2", "S_FLICKY_14_FLAP2",
"S_FLICKY_14_FLAP3", "S_FLICKY_14_FLAP3",
"S_FLICKY_14_STAND",
"S_FLICKY_14_CENTER",
// Cat // Cat
"S_FLICKY_15_OUT", "S_FLICKY_15_OUT",
@ -5506,12 +5540,16 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_15_HOP", "S_FLICKY_15_HOP",
"S_FLICKY_15_UP", "S_FLICKY_15_UP",
"S_FLICKY_15_DOWN", "S_FLICKY_15_DOWN",
"S_FLICKY_15_STAND",
"S_FLICKY_15_CENTER",
// Canary // Canary
"S_FLICKY_16_OUT", "S_FLICKY_16_OUT",
"S_FLICKY_16_FLAP1", "S_FLICKY_16_FLAP1",
"S_FLICKY_16_FLAP2", "S_FLICKY_16_FLAP2",
"S_FLICKY_16_FLAP3", "S_FLICKY_16_FLAP3",
"S_FLICKY_16_STAND",
"S_FLICKY_16_CENTER",
// Spider // Spider
"S_SECRETFLICKY_01_OUT", "S_SECRETFLICKY_01_OUT",
@ -5519,12 +5557,16 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_SECRETFLICKY_01_HOP", "S_SECRETFLICKY_01_HOP",
"S_SECRETFLICKY_01_UP", "S_SECRETFLICKY_01_UP",
"S_SECRETFLICKY_01_DOWN", "S_SECRETFLICKY_01_DOWN",
"S_SECRETFLICKY_01_STAND",
"S_SECRETFLICKY_01_CENTER",
// Bat // Bat
"S_SECRETFLICKY_02_OUT", "S_SECRETFLICKY_02_OUT",
"S_SECRETFLICKY_02_FLAP1", "S_SECRETFLICKY_02_FLAP1",
"S_SECRETFLICKY_02_FLAP2", "S_SECRETFLICKY_02_FLAP2",
"S_SECRETFLICKY_02_FLAP3", "S_SECRETFLICKY_02_FLAP3",
"S_SECRETFLICKY_02_STAND",
"S_SECRETFLICKY_02_CENTER",
// Fan // Fan
"S_FAN", "S_FAN",
@ -6578,6 +6620,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_CRAWLASTATUE", // Crawla statue "MT_CRAWLASTATUE", // Crawla statue
"MT_FACESTABBERSTATUE", // Facestabber statue "MT_FACESTABBERSTATUE", // Facestabber statue
"MT_SUSPICIOUSFACESTABBERSTATUE", // :eggthinking: "MT_SUSPICIOUSFACESTABBERSTATUE", // :eggthinking:
"MT_BRAMBLES", // Brambles
// Arid Canyon Scenery // Arid Canyon Scenery
"MT_BIGTUMBLEWEED", "MT_BIGTUMBLEWEED",
@ -6722,23 +6765,41 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
// Flickies // Flickies
"MT_FLICKY_01", // Bluebird "MT_FLICKY_01", // Bluebird
"MT_FLICKY_01_CENTER",
"MT_FLICKY_02", // Rabbit "MT_FLICKY_02", // Rabbit
"MT_FLICKY_02_CENTER",
"MT_FLICKY_03", // Chicken "MT_FLICKY_03", // Chicken
"MT_FLICKY_03_CENTER",
"MT_FLICKY_04", // Seal "MT_FLICKY_04", // Seal
"MT_FLICKY_04_CENTER",
"MT_FLICKY_05", // Pig "MT_FLICKY_05", // Pig
"MT_FLICKY_05_CENTER",
"MT_FLICKY_06", // Chipmunk "MT_FLICKY_06", // Chipmunk
"MT_FLICKY_06_CENTER",
"MT_FLICKY_07", // Penguin "MT_FLICKY_07", // Penguin
"MT_FLICKY_07_CENTER",
"MT_FLICKY_08", // Fish "MT_FLICKY_08", // Fish
"MT_FLICKY_08_CENTER",
"MT_FLICKY_09", // Ram "MT_FLICKY_09", // Ram
"MT_FLICKY_09_CENTER",
"MT_FLICKY_10", // Puffin "MT_FLICKY_10", // Puffin
"MT_FLICKY_10_CENTER",
"MT_FLICKY_11", // Cow "MT_FLICKY_11", // Cow
"MT_FLICKY_11_CENTER",
"MT_FLICKY_12", // Rat "MT_FLICKY_12", // Rat
"MT_FLICKY_12_CENTER",
"MT_FLICKY_13", // Bear "MT_FLICKY_13", // Bear
"MT_FLICKY_13_CENTER",
"MT_FLICKY_14", // Dove "MT_FLICKY_14", // Dove
"MT_FLICKY_14_CENTER",
"MT_FLICKY_15", // Cat "MT_FLICKY_15", // Cat
"MT_FLICKY_15_CENTER",
"MT_FLICKY_16", // Canary "MT_FLICKY_16", // Canary
"MT_FLICKY_16_CENTER",
"MT_SECRETFLICKY_01", // Spider "MT_SECRETFLICKY_01", // Spider
"MT_SECRETFLICKY_01_CENTER",
"MT_SECRETFLICKY_02", // Bat "MT_SECRETFLICKY_02", // Bat
"MT_SECRETFLICKY_02_CENTER",
"MT_SEED", "MT_SEED",
// Environmental Effects // Environmental Effects
@ -7314,6 +7375,8 @@ struct {
{"CODEBASE",CODEBASE}, // or what release of SRB2 this is. {"CODEBASE",CODEBASE}, // or what release of SRB2 this is.
{"VERSION",VERSION}, // Grab the game's version! {"VERSION",VERSION}, // Grab the game's version!
{"SUBVERSION",SUBVERSION}, // more precise version number {"SUBVERSION",SUBVERSION}, // more precise version number
{"NEWTICRATE",NEWTICRATE}, // TICRATE*NEWTICRATERATIO
{"NEWTICRATERATIO",NEWTICRATERATIO},
// Special linedef executor tag numbers! // Special linedef executor tag numbers!
{"LE_PINCHPHASE",LE_PINCHPHASE}, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!) {"LE_PINCHPHASE",LE_PINCHPHASE}, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!)
@ -7608,6 +7671,9 @@ struct {
{"WEP_RAIL",WEP_RAIL}, {"WEP_RAIL",WEP_RAIL},
{"NUM_WEAPONS",NUM_WEAPONS}, {"NUM_WEAPONS",NUM_WEAPONS},
// Value for infinite lives
{"INFLIVES", INFLIVES},
// Got Flags, for player->gotflag! // Got Flags, for player->gotflag!
// Used to be MF_ for some stupid reason, now they're GF_ to stop them looking like mobjflags // Used to be MF_ for some stupid reason, now they're GF_ to stop them looking like mobjflags
{"GF_REDFLAG",GF_REDFLAG}, {"GF_REDFLAG",GF_REDFLAG},

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@ -50,7 +50,7 @@ static boolean wasPlaying;
static int cdVolume=0; // current cd volume (0-31) static int cdVolume=0; // current cd volume (0-31)
// 0-31 like Music & Sfx, though CD hardware volume is 0-255. // 0-31 like Music & Sfx, though CD hardware volume is 0-255.
consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cd_volume = {"cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// allow Update for next/loop track // allow Update for next/loop track
// some crap cd drivers take up to // some crap cd drivers take up to

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@ -244,6 +244,7 @@ typedef struct
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no. SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in? UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.) SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
SINT8 maxbonuslives; ///< How many bonus lives to award at Intermission? (-1 for unlimited.)
UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
@ -413,6 +414,7 @@ extern UINT16 tailsflytics;
extern UINT16 underwatertics; extern UINT16 underwatertics;
extern UINT16 spacetimetics; extern UINT16 spacetimetics;
extern UINT16 extralifetics; extern UINT16 extralifetics;
extern UINT16 nightslinktics;
extern UINT8 introtoplay; extern UINT8 introtoplay;
extern UINT8 creditscutscene; extern UINT8 creditscutscene;

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@ -201,6 +201,7 @@ UINT16 tailsflytics = 8*TICRATE;
UINT16 underwatertics = 30*TICRATE; UINT16 underwatertics = 30*TICRATE;
UINT16 spacetimetics = 11*TICRATE + (TICRATE/2); UINT16 spacetimetics = 11*TICRATE + (TICRATE/2);
UINT16 extralifetics = 4*TICRATE; UINT16 extralifetics = 4*TICRATE;
UINT16 nightslinktics = 2*TICRATE;
INT32 gameovertics = 15*TICRATE; INT32 gameovertics = 15*TICRATE;
@ -2230,6 +2231,8 @@ void G_PlayerReborn(INT32 player)
if (p->mare == 255) if (p->mare == 255)
p->mare = 0; p->mare = 0;
p->marelap = p->marebonuslap = 0;
// Check to make sure their color didn't change somehow... // Check to make sure their color didn't change somehow...
if (G_GametypeHasTeams()) if (G_GametypeHasTeams())
{ {
@ -4664,6 +4667,7 @@ void G_GhostTicker(void)
p->next = g->next; p->next = g->next;
else else
ghosts = g->next; ghosts = g->next;
Z_Free(g);
continue; continue;
} }
p = g; p = g;
@ -5664,29 +5668,28 @@ void G_AddGhost(char *defdemoname)
mthing = playerstarts[0]; mthing = playerstarts[0];
I_Assert(mthing); I_Assert(mthing);
{ // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling. { // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling.
fixed_t x,y,z; fixed_t z,f,c;
sector_t *sector; gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST);
x = mthing->x << FRACBITS; gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT);
y = mthing->y << FRACBITS; f = gh->mo->floorz;
sector = R_PointInSubsector(x, y)->sector; c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height;
if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP)) if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP))
{ {
z = sector->ceilingheight - mobjinfo[MT_PLAYER].height; z = c;
if (mthing->options >> ZSHIFT) if (mthing->options >> ZSHIFT)
z -= ((mthing->options >> ZSHIFT) << FRACBITS); z -= ((mthing->options >> ZSHIFT) << FRACBITS);
if (z < sector->floorheight) if (z < f)
z = sector->floorheight; z = f;
} }
else else
{ {
z = sector->floorheight; z = f;
if (mthing->options >> ZSHIFT) if (mthing->options >> ZSHIFT)
z += ((mthing->options >> ZSHIFT) << FRACBITS); z += ((mthing->options >> ZSHIFT) << FRACBITS);
if (z > sector->ceilingheight - mobjinfo[MT_PLAYER].height) if (z > c)
z = sector->ceilingheight - mobjinfo[MT_PLAYER].height; z = c;
} }
gh->mo = P_SpawnMobj(x, y, z, MT_GHOST); gh->mo->z = z;
gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT);
} }
gh->oldmo.x = gh->mo->x; gh->oldmo.x = gh->mo->x;
@ -5885,8 +5888,14 @@ boolean G_CheckDemoStatus(void)
{ {
boolean saved; boolean saved;
if(ghosts) // ... ... ... while (ghosts)
ghosts = NULL; // :) {
demoghost *next = ghosts->next;
Z_Free(ghosts);
ghosts = next;
}
ghosts = NULL;
// DO NOT end metal sonic demos here // DO NOT end metal sonic demos here

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@ -69,6 +69,7 @@ patch_t *nightsnum[10]; // 0-9
// Level title and credits fonts // Level title and credits fonts
patch_t *lt_font[LT_FONTSIZE]; patch_t *lt_font[LT_FONTSIZE];
patch_t *cred_font[CRED_FONTSIZE]; patch_t *cred_font[CRED_FONTSIZE];
patch_t *ttlnum[20]; // act numbers (0-19)
static player_t *plr; static player_t *plr;
boolean chat_on; // entering a chat message? boolean chat_on; // entering a chat message?
@ -237,6 +238,13 @@ void HU_LoadGraphics(void)
tallminus = (patch_t *)W_CachePatchName("STTMINUS", PU_HUDGFX); tallminus = (patch_t *)W_CachePatchName("STTMINUS", PU_HUDGFX);
tallinfin = (patch_t *)W_CachePatchName("STTINFIN", PU_HUDGFX); tallinfin = (patch_t *)W_CachePatchName("STTINFIN", PU_HUDGFX);
// cache act numbers for level titles
for (i = 0; i < 20; i++)
{
sprintf(buffer, "TTL%.2d", i);
ttlnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
// cache the crosshairs, don't bother to know which one is being used, // cache the crosshairs, don't bother to know which one is being used,
// just cache all 3, they're so small anyway. // just cache all 3, they're so small anyway.
for (i = 0; i < HU_CROSSHAIRS; i++) for (i = 0; i < HU_CROSSHAIRS; i++)
@ -1267,7 +1275,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
} }
} }
if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != 0x7f)) //show lives if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != INFLIVES)) //show lives
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE|(greycheck ? V_60TRANS : 0), va("%dx", players[tab[i].num].lives)); V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE|(greycheck ? V_60TRANS : 0), va("%dx", players[tab[i].num].lives));
else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT) else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
{ {
@ -1405,7 +1413,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
| (greycheck ? V_TRANSLUCENT : 0) | (greycheck ? V_TRANSLUCENT : 0)
| V_ALLOWLOWERCASE, name); | V_ALLOWLOWERCASE, name);
if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != 0x7f)) //show lives if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != INFLIVES)) //show lives
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE, va("%dx", players[tab[i].num].lives)); V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE, va("%dx", players[tab[i].num].lives));
else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT) else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
V_DrawSmallScaledPatch(x-28, y-4, 0, tagico); V_DrawSmallScaledPatch(x-28, y-4, 0, tagico);

View File

@ -63,6 +63,7 @@ extern patch_t *tallnum[10];
extern patch_t *nightsnum[10]; extern patch_t *nightsnum[10];
extern patch_t *lt_font[LT_FONTSIZE]; extern patch_t *lt_font[LT_FONTSIZE];
extern patch_t *cred_font[CRED_FONTSIZE]; extern patch_t *cred_font[CRED_FONTSIZE];
extern patch_t *ttlnum[20];
extern patch_t *emeraldpics[3][8]; extern patch_t *emeraldpics[3][8];
extern patch_t *rflagico; extern patch_t *rflagico;
extern patch_t *bflagico; extern patch_t *bflagico;

View File

@ -232,6 +232,7 @@ char sprnames[NUMSPRITES + 1][5] =
"CFLG", // Waving flag/segment "CFLG", // Waving flag/segment
"CSTA", // Crawla statue "CSTA", // Crawla statue
"CBBS", // Facestabber statue "CBBS", // Facestabber statue
"CABR", // Brambles
// Arid Canyon Scenery // Arid Canyon Scenery
"BTBL", // Big tumbleweed "BTBL", // Big tumbleweed
@ -2158,6 +2159,8 @@ state_t states[NUMSTATES] =
{SPR_CBBS, FF_ANIMATE, 23, {NULL}, 6, 1, S_SUSPICIOUSFACESTABBERSTATUE_BURST2}, // S_SUSPICIOUSFACESTABBERSTATUE_BURST1 {SPR_CBBS, FF_ANIMATE, 23, {NULL}, 6, 1, S_SUSPICIOUSFACESTABBERSTATUE_BURST2}, // S_SUSPICIOUSFACESTABBERSTATUE_BURST1
{SPR_NULL, 0, 40, {A_StatueBurst}, MT_FACESTABBER, S_FACESTABBER_CHARGE2, S_NULL}, // S_SUSPICIOUSFACESTABBERSTATUE_BURST2 {SPR_NULL, 0, 40, {A_StatueBurst}, MT_FACESTABBER, S_FACESTABBER_CHARGE2, S_NULL}, // S_SUSPICIOUSFACESTABBERSTATUE_BURST2
{SPR_CABR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BRAMBLES
// Big Tumbleweed // Big Tumbleweed
{SPR_BTBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGTUMBLEWEED {SPR_BTBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGTUMBLEWEED
{SPR_BTBL, 0, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL2}, // S_BIGTUMBLEWEED_ROLL1 {SPR_BTBL, 0, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL2}, // S_BIGTUMBLEWEED_ROLL1
@ -2638,6 +2641,8 @@ state_t states[NUMSTATES] =
{SPR_FL01, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP2}, // S_FLICKY_01_FLAP1 {SPR_FL01, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP2}, // S_FLICKY_01_FLAP1
{SPR_FL01, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP3}, // S_FLICKY_01_FLAP2 {SPR_FL01, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP3}, // S_FLICKY_01_FLAP2
{SPR_FL01, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP1}, // S_FLICKY_01_FLAP3 {SPR_FL01, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP1}, // S_FLICKY_01_FLAP3
{SPR_FL01, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_01_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_01, 384*FRACUNIT, S_FLICKY_01_CENTER}, // S_FLICKY_01_CENTER
// Rabbit // Rabbit
{SPR_FL02, 0, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_OUT}, // S_FLICKY_02_OUT {SPR_FL02, 0, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_OUT}, // S_FLICKY_02_OUT
@ -2645,6 +2650,8 @@ state_t states[NUMSTATES] =
{SPR_FL02, 1, 1, {A_FlickyHop}, 6*FRACUNIT, 4*FRACUNIT, S_FLICKY_02_UP}, // S_FLICKY_02_HOP {SPR_FL02, 1, 1, {A_FlickyHop}, 6*FRACUNIT, 4*FRACUNIT, S_FLICKY_02_UP}, // S_FLICKY_02_HOP
{SPR_FL02, 2, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, S_FLICKY_02_DOWN, S_FLICKY_02_UP}, // S_FLICKY_02_UP {SPR_FL02, 2, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, S_FLICKY_02_DOWN, S_FLICKY_02_UP}, // S_FLICKY_02_UP
{SPR_FL02, 3, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_DOWN}, // S_FLICKY_02_DOWN {SPR_FL02, 3, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_DOWN}, // S_FLICKY_02_DOWN
{SPR_FL02, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_02_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_02, 384*FRACUNIT, S_FLICKY_02_CENTER}, // S_FLICKY_02_CENTER
// Chicken // Chicken
{SPR_FL03, 0, 2, {A_FlickyCheck}, S_FLICKY_03_AIM, S_FLICKY_03_FLAP1, S_FLICKY_03_OUT}, // S_FLICKY_03_OUT {SPR_FL03, 0, 2, {A_FlickyCheck}, S_FLICKY_03_AIM, S_FLICKY_03_FLAP1, S_FLICKY_03_OUT}, // S_FLICKY_03_OUT
@ -2653,6 +2660,8 @@ state_t states[NUMSTATES] =
{SPR_FL03, 2, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, S_FLICKY_03_FLAP1, S_FLICKY_03_UP}, // S_FLICKY_03_UP {SPR_FL03, 2, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, S_FLICKY_03_FLAP1, S_FLICKY_03_UP}, // S_FLICKY_03_UP
{SPR_FL03, 3, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP2}, // S_FLICKY_03_FLAP1 {SPR_FL03, 3, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP2}, // S_FLICKY_03_FLAP1
{SPR_FL03, 4, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP1}, // S_FLICKY_03_FLAP2 {SPR_FL03, 4, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP1}, // S_FLICKY_03_FLAP2
{SPR_FL03, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_03_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_03, 384*FRACUNIT, S_FLICKY_03_CENTER}, // S_FLICKY_03_CENTER
// Seal // Seal
{SPR_FL04, 0, 2, {A_FlickyCheck}, S_FLICKY_04_AIM, 0, S_FLICKY_04_OUT}, // S_FLICKY_04_OUT {SPR_FL04, 0, 2, {A_FlickyCheck}, S_FLICKY_04_AIM, 0, S_FLICKY_04_OUT}, // S_FLICKY_04_OUT
@ -2664,6 +2673,8 @@ state_t states[NUMSTATES] =
{SPR_FL04, 4, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM3}, // S_FLICKY_04_SWIM2 {SPR_FL04, 4, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM3}, // S_FLICKY_04_SWIM2
{SPR_FL04, 3, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM4}, // S_FLICKY_04_SWIM3 {SPR_FL04, 3, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM4}, // S_FLICKY_04_SWIM3
{SPR_FL04, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM1}, // S_FLICKY_04_SWIM4 {SPR_FL04, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM1}, // S_FLICKY_04_SWIM4
{SPR_FL04, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_04_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_04, 384*FRACUNIT, S_FLICKY_04_CENTER}, // S_FLICKY_04_CENTER
// Pig // Pig
{SPR_FL05, 0, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_OUT}, // S_FLICKY_05_OUT {SPR_FL05, 0, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_OUT}, // S_FLICKY_05_OUT
@ -2671,6 +2682,8 @@ state_t states[NUMSTATES] =
{SPR_FL05, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 3*FRACUNIT, S_FLICKY_05_UP}, // S_FLICKY_05_HOP {SPR_FL05, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 3*FRACUNIT, S_FLICKY_05_UP}, // S_FLICKY_05_HOP
{SPR_FL05, 2, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, S_FLICKY_05_DOWN, S_FLICKY_05_UP}, // S_FLICKY_05_UP {SPR_FL05, 2, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, S_FLICKY_05_DOWN, S_FLICKY_05_UP}, // S_FLICKY_05_UP
{SPR_FL05, 3, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_DOWN}, // S_FLICKY_05_DOWN {SPR_FL05, 3, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_DOWN}, // S_FLICKY_05_DOWN
{SPR_FL05, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_05_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_05, 384*FRACUNIT, S_FLICKY_05_CENTER}, // S_FLICKY_05_CENTER
// Chipmunk // Chipmunk
{SPR_FL06, 0, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_OUT}, // S_FLICKY_06_OUT {SPR_FL06, 0, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_OUT}, // S_FLICKY_06_OUT
@ -2678,6 +2691,8 @@ state_t states[NUMSTATES] =
{SPR_FL06, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 6*FRACUNIT, S_FLICKY_06_UP}, // S_FLICKY_06_HOP {SPR_FL06, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 6*FRACUNIT, S_FLICKY_06_UP}, // S_FLICKY_06_HOP
{SPR_FL06, 2, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, S_FLICKY_06_DOWN, S_FLICKY_06_UP}, // S_FLICKY_06_UP {SPR_FL06, 2, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, S_FLICKY_06_DOWN, S_FLICKY_06_UP}, // S_FLICKY_06_UP
{SPR_FL06, 3, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_DOWN}, // S_FLICKY_06_DOWN {SPR_FL06, 3, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_DOWN}, // S_FLICKY_06_DOWN
{SPR_FL06, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_06_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_06, 384*FRACUNIT, S_FLICKY_06_CENTER}, // S_FLICKY_06_CENTER
// Penguin // Penguin
{SPR_FL07, 0, 2, {A_FlickyCheck}, S_FLICKY_07_AIML, 0, S_FLICKY_07_OUT}, // S_FLICKY_07_OUT {SPR_FL07, 0, 2, {A_FlickyCheck}, S_FLICKY_07_AIML, 0, S_FLICKY_07_OUT}, // S_FLICKY_07_OUT
@ -2692,6 +2707,8 @@ state_t states[NUMSTATES] =
{SPR_FL07, 4, 4, {A_FlickyFly}, 3*FRACUNIT, 72*FRACUNIT, S_FLICKY_07_SWIM2}, // S_FLICKY_07_SWIM1 {SPR_FL07, 4, 4, {A_FlickyFly}, 3*FRACUNIT, 72*FRACUNIT, S_FLICKY_07_SWIM2}, // S_FLICKY_07_SWIM1
{SPR_FL07, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM2 {SPR_FL07, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM2
{SPR_FL07, 6, 4, {A_FlickyCoast}, 2*FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM3 {SPR_FL07, 6, 4, {A_FlickyCoast}, 2*FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM3
{SPR_FL07, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_07_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_07, 384*FRACUNIT, S_FLICKY_07_CENTER}, // S_FLICKY_07_CENTER
// Fish // Fish
{SPR_FL08, 0, 2, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_OUT}, // S_FLICKY_08_OUT {SPR_FL08, 0, 2, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_OUT}, // S_FLICKY_08_OUT
@ -2705,6 +2722,8 @@ state_t states[NUMSTATES] =
{SPR_FL08, 1, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM3}, // S_FLICKY_08_SWIM2 {SPR_FL08, 1, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM3}, // S_FLICKY_08_SWIM2
{SPR_FL08, 0, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM3 {SPR_FL08, 0, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM3
{SPR_FL08, 2, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM4 {SPR_FL08, 2, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM4
{SPR_FL08, FF_ANIMATE, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_08_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_08, 384*FRACUNIT, S_FLICKY_08_CENTER}, // S_FLICKY_08_CENTER
// Ram // Ram
{SPR_FL09, 0, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_OUT}, // S_FLICKY_09_OUT {SPR_FL09, 0, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_OUT}, // S_FLICKY_09_OUT
@ -2712,11 +2731,15 @@ state_t states[NUMSTATES] =
{SPR_FL09, 1, 1, {A_FlickyHop}, 7*FRACUNIT, 2*FRACUNIT, S_FLICKY_09_UP}, // S_FLICKY_09_HOP {SPR_FL09, 1, 1, {A_FlickyHop}, 7*FRACUNIT, 2*FRACUNIT, S_FLICKY_09_UP}, // S_FLICKY_09_HOP
{SPR_FL09, 2, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, S_FLICKY_09_DOWN, S_FLICKY_09_UP}, // S_FLICKY_09_UP {SPR_FL09, 2, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, S_FLICKY_09_DOWN, S_FLICKY_09_UP}, // S_FLICKY_09_UP
{SPR_FL09, 3, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_DOWN}, // S_FLICKY_09_DOWN {SPR_FL09, 3, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_DOWN}, // S_FLICKY_09_DOWN
{SPR_FL09, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_09_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_09, 384*FRACUNIT, S_FLICKY_09_CENTER}, // S_FLICKY_09_CENTER
// Puffin // Puffin
{SPR_FL10, 0, 2, {A_FlickyCheck}, S_FLICKY_10_FLAP1, S_FLICKY_10_FLAP1, S_FLICKY_10_OUT}, // S_FLICKY_10_OUT {SPR_FL10, 0, 2, {A_FlickyCheck}, S_FLICKY_10_FLAP1, S_FLICKY_10_FLAP1, S_FLICKY_10_OUT}, // S_FLICKY_10_OUT
{SPR_FL10, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP2}, // S_FLICKY_10_FLAP1 {SPR_FL10, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP2}, // S_FLICKY_10_FLAP1
{SPR_FL10, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP1}, // S_FLICKY_10_FLAP2 {SPR_FL10, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP1}, // S_FLICKY_10_FLAP2
{SPR_FL10, FF_ANIMATE|1, -1, {NULL}, 1, 3, S_NULL}, // S_FLICKY_10_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_10, 384*FRACUNIT, S_FLICKY_10_CENTER}, // S_FLICKY_10_CENTER
// Cow // Cow
{SPR_FL11, 0, 2, {A_FlickyCheck}, S_FLICKY_11_AIM, 0, S_FLICKY_11_OUT}, // S_FLICKY_11_OUT {SPR_FL11, 0, 2, {A_FlickyCheck}, S_FLICKY_11_AIM, 0, S_FLICKY_11_OUT}, // S_FLICKY_11_OUT
@ -2724,6 +2747,8 @@ state_t states[NUMSTATES] =
{SPR_FL11, 1, 3, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN2}, // S_FLICKY_11_RUN1 {SPR_FL11, 1, 3, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN2}, // S_FLICKY_11_RUN1
{SPR_FL11, 2, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN3}, // S_FLICKY_11_RUN2 {SPR_FL11, 2, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN3}, // S_FLICKY_11_RUN2
{SPR_FL11, 3, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_AIM}, // S_FLICKY_11_RUN3 {SPR_FL11, 3, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_AIM}, // S_FLICKY_11_RUN3
{SPR_FL11, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_11_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_11, 384*FRACUNIT, S_FLICKY_11_CENTER}, // S_FLICKY_11_CENTER
// Rat // Rat
{SPR_FL12, 0, 2, {A_FlickyCheck}, S_FLICKY_12_AIM, 0, S_FLICKY_12_OUT}, // S_FLICKY_12_OUT {SPR_FL12, 0, 2, {A_FlickyCheck}, S_FLICKY_12_AIM, 0, S_FLICKY_12_OUT}, // S_FLICKY_12_OUT
@ -2731,6 +2756,8 @@ state_t states[NUMSTATES] =
{SPR_FL12, 1, 2, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN2}, // S_FLICKY_12_RUN1 {SPR_FL12, 1, 2, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN2}, // S_FLICKY_12_RUN1
{SPR_FL12, 2, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN3}, // S_FLICKY_12_RUN2 {SPR_FL12, 2, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN3}, // S_FLICKY_12_RUN2
{SPR_FL12, 3, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_AIM}, // S_FLICKY_12_RUN3 {SPR_FL12, 3, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_AIM}, // S_FLICKY_12_RUN3
{SPR_FL12, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_12_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_12, 384*FRACUNIT, S_FLICKY_12_CENTER}, // S_FLICKY_12_CENTER
// Bear // Bear
{SPR_FL13, 0, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_OUT}, // S_FLICKY_13_OUT {SPR_FL13, 0, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_OUT}, // S_FLICKY_13_OUT
@ -2738,12 +2765,16 @@ state_t states[NUMSTATES] =
{SPR_FL13, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 3*FRACUNIT, S_FLICKY_13_UP}, // S_FLICKY_13_HOP {SPR_FL13, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 3*FRACUNIT, S_FLICKY_13_UP}, // S_FLICKY_13_HOP
{SPR_FL13, 2, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, S_FLICKY_13_DOWN, S_FLICKY_13_UP}, // S_FLICKY_13_UP {SPR_FL13, 2, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, S_FLICKY_13_DOWN, S_FLICKY_13_UP}, // S_FLICKY_13_UP
{SPR_FL13, 3, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_DOWN}, // S_FLICKY_13_DOWN {SPR_FL13, 3, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_DOWN}, // S_FLICKY_13_DOWN
{SPR_FL13, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_13_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_13, 384*FRACUNIT, S_FLICKY_13_CENTER}, // S_FLICKY_13_CENTER
// Dove // Dove
{SPR_FL14, 0, 2, {A_FlickyCheck}, S_FLICKY_14_FLAP1, S_FLICKY_14_FLAP1, S_FLICKY_14_OUT}, // S_FLICKY_14_OUT {SPR_FL14, 0, 2, {A_FlickyCheck}, S_FLICKY_14_FLAP1, S_FLICKY_14_FLAP1, S_FLICKY_14_OUT}, // S_FLICKY_14_OUT
{SPR_FL14, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP2}, // S_FLICKY_14_FLAP1 {SPR_FL14, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP2}, // S_FLICKY_14_FLAP1
{SPR_FL14, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP3}, // S_FLICKY_14_FLAP2 {SPR_FL14, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP3}, // S_FLICKY_14_FLAP2
{SPR_FL14, 3, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP1}, // S_FLICKY_14_FLAP3 {SPR_FL14, 3, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP1}, // S_FLICKY_14_FLAP3
{SPR_FL14, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_14_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_14, 384*FRACUNIT, S_FLICKY_14_CENTER}, // S_FLICKY_14_CENTER
// Cat // Cat
{SPR_FL15, 0, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_OUT}, // S_FLICKY_15_OUT {SPR_FL15, 0, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_OUT}, // S_FLICKY_15_OUT
@ -2751,12 +2782,16 @@ state_t states[NUMSTATES] =
{SPR_FL15, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_FLICKY_15_UP}, // S_FLICKY_15_HOP {SPR_FL15, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_FLICKY_15_UP}, // S_FLICKY_15_HOP
{SPR_FL15, 2, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, S_FLICKY_15_DOWN, S_FLICKY_15_UP}, // S_FLICKY_15_UP {SPR_FL15, 2, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, S_FLICKY_15_DOWN, S_FLICKY_15_UP}, // S_FLICKY_15_UP
{SPR_FL15, 3, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_DOWN}, // S_FLICKY_15_DOWN {SPR_FL15, 3, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_DOWN}, // S_FLICKY_15_DOWN
{SPR_FL15, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_15_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_15, 384*FRACUNIT, S_FLICKY_15_CENTER}, // S_FLICKY_15_CENTER
// Canary // Canary
{SPR_FL16, 0, 2, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_OUT}, // S_FLICKY_16_OUT {SPR_FL16, 0, 2, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_OUT}, // S_FLICKY_16_OUT
{SPR_FL16, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 8*FRACUNIT, S_FLICKY_16_FLAP2}, // S_FLICKY_16_FLAP1 {SPR_FL16, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 8*FRACUNIT, S_FLICKY_16_FLAP2}, // S_FLICKY_16_FLAP1
{SPR_FL16, 2, 3, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP2 {SPR_FL16, 2, 3, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP2
{SPR_FL16, 3, 3, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP3 {SPR_FL16, 3, 3, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP3
{SPR_FL16, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_16_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_16, 384*FRACUNIT, S_FLICKY_16_CENTER}, // S_FLICKY_16_CENTER
// Spider // Spider
{SPR_FS01, 0, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_OUT}, // S_SECRETFLICKY_01_OUT {SPR_FS01, 0, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_OUT}, // S_SECRETFLICKY_01_OUT
@ -2764,12 +2799,16 @@ state_t states[NUMSTATES] =
{SPR_FS01, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_SECRETFLICKY_01_UP}, // S_SECRETFLICKY_01_HOP {SPR_FS01, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_SECRETFLICKY_01_UP}, // S_SECRETFLICKY_01_HOP
{SPR_FS01, 2, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, S_SECRETFLICKY_01_DOWN, S_SECRETFLICKY_01_UP}, // S_SECRETFLICKY_01_UP {SPR_FS01, 2, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, S_SECRETFLICKY_01_DOWN, S_SECRETFLICKY_01_UP}, // S_SECRETFLICKY_01_UP
{SPR_FS01, 3, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_DOWN}, // S_SECRETFLICKY_01_DOWN {SPR_FS01, 3, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_DOWN}, // S_SECRETFLICKY_01_DOWN
{SPR_FS01, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_SECRETFLICKY_01_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_01, 384*FRACUNIT, S_SECRETFLICKY_01_CENTER}, // S_SECRETFLICKY_01_CENTER
// Bat // Bat
{SPR_FS02, 0, 2, {A_FlickyHeightCheck}, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_OUT}, // S_SECRETFLICKY_02_OUT {SPR_FS02, 0, 2, {A_FlickyHeightCheck}, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_OUT}, // S_SECRETFLICKY_02_OUT
{SPR_FS02, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP2}, // S_SECRETFLICKY_02_FLAP1 {SPR_FS02, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP2}, // S_SECRETFLICKY_02_FLAP1
{SPR_FS02, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP3}, // S_SECRETFLICKY_02_FLAP2 {SPR_FS02, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP3}, // S_SECRETFLICKY_02_FLAP2
{SPR_FS02, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP1}, // S_SECRETFLICKY_02_FLAP3 {SPR_FS02, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP1}, // S_SECRETFLICKY_02_FLAP3
{SPR_FS02, FF_ANIMATE|1, -1, {NULL}, 2, 2, S_NULL}, // S_SECRETFLICKY_02_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_02, 384*FRACUNIT, S_SECRETFLICKY_02_CENTER}, // S_SECRETFLICKY_02_CENTER
// Fan // Fan
{SPR_FANS, 0, 1, {A_FanBubbleSpawn}, 2048, 0, S_FAN2}, // S_FAN {SPR_FANS, 0, 1, {A_FanBubbleSpawn}, 2048, 0, S_FAN2}, // S_FAN
@ -10685,6 +10724,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MT_ROCKCRUMBLE3 // raisestate MT_ROCKCRUMBLE3 // raisestate
}, },
{ // MT_BRAMBLES
1125, // doomednum
S_BRAMBLES, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_BIGTUMBLEWEED { // MT_BIGTUMBLEWEED
1200, // doomednum 1200, // doomednum
S_BIGTUMBLEWEED,// spawnstate S_BIGTUMBLEWEED,// spawnstate
@ -13717,7 +13783,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
-1, // doomednum -1, // doomednum
S_FLICKY_01_OUT, // spawnstate S_FLICKY_01_OUT, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_FLICKY_01_STAND, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -13740,11 +13806,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate S_FLICKY_BUBBLE // raisestate
}, },
{ // MT_FLICKY_01_CENTER
2200, // doomednum
S_FLICKY_01_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_02 { // MT_FLICKY_02
-1, // doomednum -1, // doomednum
S_FLICKY_02_OUT, // spawnstate S_FLICKY_02_OUT, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_FLICKY_02_STAND, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -13767,11 +13860,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate S_FLICKY_BUBBLE // raisestate
}, },
{ // MT_FLICKY_02_CENTER
2201, // doomednum
S_FLICKY_02_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_03 { // MT_FLICKY_03
-1, // doomednum -1, // doomednum
S_FLICKY_03_OUT, // spawnstate S_FLICKY_03_OUT, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_FLICKY_03_STAND, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -13794,11 +13914,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate S_FLICKY_BUBBLE // raisestate
}, },
{ // MT_FLICKY_03_CENTER
2202, // doomednum
S_FLICKY_03_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_04 { // MT_FLICKY_04
-1, // doomednum -1, // doomednum
S_FLICKY_04_OUT, // spawnstate S_FLICKY_04_OUT, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_FLICKY_04_STAND, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -13821,9 +13968,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_FLICKY_05 { // MT_FLICKY_04_CENTER
-1, // doomednum 2203, // doomednum
S_FLICKY_05_OUT, // spawnstate S_FLICKY_04_CENTER, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_NULL, // seestate
sfx_None, // seesound sfx_None, // seesound
@ -13844,15 +13991,69 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass 16, // mass
0, // damage 0, // damage
sfx_None, // activesound sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_05
-1, // doomednum
S_FLICKY_05_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_05_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate S_FLICKY_BUBBLE // raisestate
}, },
{ // MT_FLICKY_05_CENTER
2204, // doomednum
S_FLICKY_05_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_06 { // MT_FLICKY_06
-1, // doomednum -1, // doomednum
S_FLICKY_06_OUT, // spawnstate S_FLICKY_06_OUT, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_FLICKY_06_STAND, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -13875,11 +14076,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate S_FLICKY_BUBBLE // raisestate
}, },
{ // MT_FLICKY_06_CENTER
2205, // doomednum
S_FLICKY_06_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_07 { // MT_FLICKY_07
-1, // doomednum -1, // doomednum
S_FLICKY_07_OUT, // spawnstate S_FLICKY_07_OUT, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_FLICKY_07_STAND, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -13902,11 +14130,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_FLICKY_07_CENTER
2206, // doomednum
S_FLICKY_07_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_08 { // MT_FLICKY_08
-1, // doomednum -1, // doomednum
S_FLICKY_08_OUT, // spawnstate S_FLICKY_08_OUT, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_FLICKY_08_STAND, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -13929,9 +14184,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_FLICKY_09 { // MT_FLICKY_08_CENTER
-1, // doomednum 2207, // doomednum
S_FLICKY_09_OUT, // spawnstate S_FLICKY_08_CENTER, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_NULL, // seestate
sfx_None, // seesound sfx_None, // seesound
@ -13952,15 +14207,69 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass 16, // mass
0, // damage 0, // damage
sfx_None, // activesound sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_09
-1, // doomednum
S_FLICKY_09_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_09_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate S_FLICKY_BUBBLE // raisestate
}, },
{ // MT_FLICKY_09_CENTER
2208, // doomednum
S_FLICKY_09_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_10 { // MT_FLICKY_10
-1, // doomednum -1, // doomednum
S_FLICKY_10_OUT, // spawnstate S_FLICKY_10_OUT, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_FLICKY_10_STAND, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -13983,11 +14292,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate S_FLICKY_BUBBLE // raisestate
}, },
{ // MT_FLICKY_10_CENTER
2209, // doomednum
S_FLICKY_10_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_11 { // MT_FLICKY_11
-1, // doomednum -1, // doomednum
S_FLICKY_11_OUT, // spawnstate S_FLICKY_11_OUT, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_FLICKY_11_STAND, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -14010,11 +14346,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate S_FLICKY_BUBBLE // raisestate
}, },
{ // MT_FLICKY_11_CENTER
2210, // doomednum
S_FLICKY_11_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_12 { // MT_FLICKY_12
-1, // doomednum -1, // doomednum
S_FLICKY_12_OUT, // spawnstate S_FLICKY_12_OUT, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_FLICKY_12_STAND, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -14037,11 +14400,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate S_FLICKY_BUBBLE // raisestate
}, },
{ // MT_FLICKY_12_CENTER
2211, // doomednum
S_FLICKY_12_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_13 { // MT_FLICKY_13
-1, // doomednum -1, // doomednum
S_FLICKY_13_OUT, // spawnstate S_FLICKY_13_OUT, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_FLICKY_13_STAND, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -14064,11 +14454,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate S_FLICKY_BUBBLE // raisestate
}, },
{ // MT_FLICKY_13_CENTER
2212, // doomednum
S_FLICKY_13_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_14 { // MT_FLICKY_14
-1, // doomednum -1, // doomednum
S_FLICKY_14_OUT, // spawnstate S_FLICKY_14_OUT, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_FLICKY_14_STAND, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -14091,11 +14508,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate S_FLICKY_BUBBLE // raisestate
}, },
{ // MT_FLICKY_14_CENTER
2213, // doomednum
S_FLICKY_14_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_15 { // MT_FLICKY_15
-1, // doomednum -1, // doomednum
S_FLICKY_15_OUT, // spawnstate S_FLICKY_15_OUT, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_FLICKY_15_STAND, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -14118,11 +14562,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate S_FLICKY_BUBBLE // raisestate
}, },
{ // MT_FLICKY_15_CENTER
2214, // doomednum
S_FLICKY_15_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_16 { // MT_FLICKY_16
-1, // doomednum -1, // doomednum
S_FLICKY_16_OUT, // spawnstate S_FLICKY_16_OUT, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_FLICKY_16_STAND, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -14145,11 +14616,38 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate S_FLICKY_BUBBLE // raisestate
}, },
{ // MT_FLICKY_16_CENTER
2215, // doomednum
S_FLICKY_16_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_SECRETFLICKY_01 { // MT_SECRETFLICKY_01
-1, // doomednum -1, // doomednum
S_SECRETFLICKY_01_OUT, // spawnstate S_SECRETFLICKY_01_OUT, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_SECRETFLICKY_01_STAND, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 8, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -14172,9 +14670,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_FLICKY_BUBBLE // raisestate S_FLICKY_BUBBLE // raisestate
}, },
{ // MT_SECRETFLICKY_02 { // MT_SECRETFLICKY_01_CENTER
-1, // doomednum 2216, // doomednum
S_SECRETFLICKY_02_OUT, // spawnstate S_SECRETFLICKY_01_CENTER, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_NULL, // seestate
sfx_None, // seesound sfx_None, // seesound
@ -14195,10 +14693,64 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass 16, // mass
0, // damage 0, // damage
sfx_None, // activesound sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_SECRETFLICKY_02
-1, // doomednum
S_SECRETFLICKY_02_OUT, // spawnstate
1000, // spawnhealth
S_SECRETFLICKY_02_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate S_FLICKY_BUBBLE // raisestate
}, },
{ // MT_SECRETFLICKY_02_CENTER
2217, // doomednum
S_SECRETFLICKY_02_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_SEED { // MT_SEED
-1, // doomednum -1, // doomednum
S_SEED, // spawnstate S_SEED, // spawnstate

View File

@ -216,6 +216,7 @@ void A_BrakLobShot();
void A_NapalmScatter(); void A_NapalmScatter();
void A_SpawnFreshCopy(); void A_SpawnFreshCopy();
void A_FlickySpawn(); void A_FlickySpawn();
void A_FlickyCenter();
void A_FlickyAim(); void A_FlickyAim();
void A_FlickyFly(); void A_FlickyFly();
void A_FlickySoar(); void A_FlickySoar();
@ -450,6 +451,7 @@ typedef enum sprite
SPR_CFLG, // Waving flag/segment SPR_CFLG, // Waving flag/segment
SPR_CSTA, // Crawla statue SPR_CSTA, // Crawla statue
SPR_CBBS, // Facestabber statue SPR_CBBS, // Facestabber statue
SPR_CABR, // Brambles
// Arid Canyon Scenery // Arid Canyon Scenery
SPR_BTBL, // Big tumbleweed SPR_BTBL, // Big tumbleweed
@ -2275,6 +2277,7 @@ typedef enum state
S_SUSPICIOUSFACESTABBERSTATUE_WAIT, S_SUSPICIOUSFACESTABBERSTATUE_WAIT,
S_SUSPICIOUSFACESTABBERSTATUE_BURST1, S_SUSPICIOUSFACESTABBERSTATUE_BURST1,
S_SUSPICIOUSFACESTABBERSTATUE_BURST2, S_SUSPICIOUSFACESTABBERSTATUE_BURST2,
S_BRAMBLES,
// Big Tumbleweed // Big Tumbleweed
S_BIGTUMBLEWEED, S_BIGTUMBLEWEED,
@ -2746,6 +2749,8 @@ typedef enum state
S_FLICKY_01_FLAP1, S_FLICKY_01_FLAP1,
S_FLICKY_01_FLAP2, S_FLICKY_01_FLAP2,
S_FLICKY_01_FLAP3, S_FLICKY_01_FLAP3,
S_FLICKY_01_STAND,
S_FLICKY_01_CENTER,
// Rabbit // Rabbit
S_FLICKY_02_OUT, S_FLICKY_02_OUT,
@ -2753,6 +2758,8 @@ typedef enum state
S_FLICKY_02_HOP, S_FLICKY_02_HOP,
S_FLICKY_02_UP, S_FLICKY_02_UP,
S_FLICKY_02_DOWN, S_FLICKY_02_DOWN,
S_FLICKY_02_STAND,
S_FLICKY_02_CENTER,
// Chicken // Chicken
S_FLICKY_03_OUT, S_FLICKY_03_OUT,
@ -2761,6 +2768,8 @@ typedef enum state
S_FLICKY_03_UP, S_FLICKY_03_UP,
S_FLICKY_03_FLAP1, S_FLICKY_03_FLAP1,
S_FLICKY_03_FLAP2, S_FLICKY_03_FLAP2,
S_FLICKY_03_STAND,
S_FLICKY_03_CENTER,
// Seal // Seal
S_FLICKY_04_OUT, S_FLICKY_04_OUT,
@ -2772,6 +2781,8 @@ typedef enum state
S_FLICKY_04_SWIM2, S_FLICKY_04_SWIM2,
S_FLICKY_04_SWIM3, S_FLICKY_04_SWIM3,
S_FLICKY_04_SWIM4, S_FLICKY_04_SWIM4,
S_FLICKY_04_STAND,
S_FLICKY_04_CENTER,
// Pig // Pig
S_FLICKY_05_OUT, S_FLICKY_05_OUT,
@ -2779,6 +2790,8 @@ typedef enum state
S_FLICKY_05_HOP, S_FLICKY_05_HOP,
S_FLICKY_05_UP, S_FLICKY_05_UP,
S_FLICKY_05_DOWN, S_FLICKY_05_DOWN,
S_FLICKY_05_STAND,
S_FLICKY_05_CENTER,
// Chipmunk // Chipmunk
S_FLICKY_06_OUT, S_FLICKY_06_OUT,
@ -2786,6 +2799,8 @@ typedef enum state
S_FLICKY_06_HOP, S_FLICKY_06_HOP,
S_FLICKY_06_UP, S_FLICKY_06_UP,
S_FLICKY_06_DOWN, S_FLICKY_06_DOWN,
S_FLICKY_06_STAND,
S_FLICKY_06_CENTER,
// Penguin // Penguin
S_FLICKY_07_OUT, S_FLICKY_07_OUT,
@ -2800,6 +2815,8 @@ typedef enum state
S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM1,
S_FLICKY_07_SWIM2, S_FLICKY_07_SWIM2,
S_FLICKY_07_SWIM3, S_FLICKY_07_SWIM3,
S_FLICKY_07_STAND,
S_FLICKY_07_CENTER,
// Fish // Fish
S_FLICKY_08_OUT, S_FLICKY_08_OUT,
@ -2813,6 +2830,8 @@ typedef enum state
S_FLICKY_08_SWIM2, S_FLICKY_08_SWIM2,
S_FLICKY_08_SWIM3, S_FLICKY_08_SWIM3,
S_FLICKY_08_SWIM4, S_FLICKY_08_SWIM4,
S_FLICKY_08_STAND,
S_FLICKY_08_CENTER,
// Ram // Ram
S_FLICKY_09_OUT, S_FLICKY_09_OUT,
@ -2820,11 +2839,15 @@ typedef enum state
S_FLICKY_09_HOP, S_FLICKY_09_HOP,
S_FLICKY_09_UP, S_FLICKY_09_UP,
S_FLICKY_09_DOWN, S_FLICKY_09_DOWN,
S_FLICKY_09_STAND,
S_FLICKY_09_CENTER,
// Puffin // Puffin
S_FLICKY_10_OUT, S_FLICKY_10_OUT,
S_FLICKY_10_FLAP1, S_FLICKY_10_FLAP1,
S_FLICKY_10_FLAP2, S_FLICKY_10_FLAP2,
S_FLICKY_10_STAND,
S_FLICKY_10_CENTER,
// Cow // Cow
S_FLICKY_11_OUT, S_FLICKY_11_OUT,
@ -2832,6 +2855,8 @@ typedef enum state
S_FLICKY_11_RUN1, S_FLICKY_11_RUN1,
S_FLICKY_11_RUN2, S_FLICKY_11_RUN2,
S_FLICKY_11_RUN3, S_FLICKY_11_RUN3,
S_FLICKY_11_STAND,
S_FLICKY_11_CENTER,
// Rat // Rat
S_FLICKY_12_OUT, S_FLICKY_12_OUT,
@ -2839,6 +2864,8 @@ typedef enum state
S_FLICKY_12_RUN1, S_FLICKY_12_RUN1,
S_FLICKY_12_RUN2, S_FLICKY_12_RUN2,
S_FLICKY_12_RUN3, S_FLICKY_12_RUN3,
S_FLICKY_12_STAND,
S_FLICKY_12_CENTER,
// Bear // Bear
S_FLICKY_13_OUT, S_FLICKY_13_OUT,
@ -2846,12 +2873,16 @@ typedef enum state
S_FLICKY_13_HOP, S_FLICKY_13_HOP,
S_FLICKY_13_UP, S_FLICKY_13_UP,
S_FLICKY_13_DOWN, S_FLICKY_13_DOWN,
S_FLICKY_13_STAND,
S_FLICKY_13_CENTER,
// Dove // Dove
S_FLICKY_14_OUT, S_FLICKY_14_OUT,
S_FLICKY_14_FLAP1, S_FLICKY_14_FLAP1,
S_FLICKY_14_FLAP2, S_FLICKY_14_FLAP2,
S_FLICKY_14_FLAP3, S_FLICKY_14_FLAP3,
S_FLICKY_14_STAND,
S_FLICKY_14_CENTER,
// Cat // Cat
S_FLICKY_15_OUT, S_FLICKY_15_OUT,
@ -2859,12 +2890,16 @@ typedef enum state
S_FLICKY_15_HOP, S_FLICKY_15_HOP,
S_FLICKY_15_UP, S_FLICKY_15_UP,
S_FLICKY_15_DOWN, S_FLICKY_15_DOWN,
S_FLICKY_15_STAND,
S_FLICKY_15_CENTER,
// Canary // Canary
S_FLICKY_16_OUT, S_FLICKY_16_OUT,
S_FLICKY_16_FLAP1, S_FLICKY_16_FLAP1,
S_FLICKY_16_FLAP2, S_FLICKY_16_FLAP2,
S_FLICKY_16_FLAP3, S_FLICKY_16_FLAP3,
S_FLICKY_16_STAND,
S_FLICKY_16_CENTER,
// Spider // Spider
S_SECRETFLICKY_01_OUT, S_SECRETFLICKY_01_OUT,
@ -2872,12 +2907,16 @@ typedef enum state
S_SECRETFLICKY_01_HOP, S_SECRETFLICKY_01_HOP,
S_SECRETFLICKY_01_UP, S_SECRETFLICKY_01_UP,
S_SECRETFLICKY_01_DOWN, S_SECRETFLICKY_01_DOWN,
S_SECRETFLICKY_01_STAND,
S_SECRETFLICKY_01_CENTER,
// Bat // Bat
S_SECRETFLICKY_02_OUT, S_SECRETFLICKY_02_OUT,
S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_FLAP1,
S_SECRETFLICKY_02_FLAP2, S_SECRETFLICKY_02_FLAP2,
S_SECRETFLICKY_02_FLAP3, S_SECRETFLICKY_02_FLAP3,
S_SECRETFLICKY_02_STAND,
S_SECRETFLICKY_02_CENTER,
// Fan // Fan
S_FAN, S_FAN,
@ -3951,6 +3990,7 @@ typedef enum mobj_type
MT_CRAWLASTATUE, // Crawla statue MT_CRAWLASTATUE, // Crawla statue
MT_FACESTABBERSTATUE, // Facestabber statue MT_FACESTABBERSTATUE, // Facestabber statue
MT_SUSPICIOUSFACESTABBERSTATUE, // :eggthinking: MT_SUSPICIOUSFACESTABBERSTATUE, // :eggthinking:
MT_BRAMBLES, // Brambles
// Arid Canyon Scenery // Arid Canyon Scenery
MT_BIGTUMBLEWEED, MT_BIGTUMBLEWEED,
@ -4095,23 +4135,41 @@ typedef enum mobj_type
// Flickies // Flickies
MT_FLICKY_01, // Bluebird MT_FLICKY_01, // Bluebird
MT_FLICKY_01_CENTER,
MT_FLICKY_02, // Rabbit MT_FLICKY_02, // Rabbit
MT_FLICKY_02_CENTER,
MT_FLICKY_03, // Chicken MT_FLICKY_03, // Chicken
MT_FLICKY_03_CENTER,
MT_FLICKY_04, // Seal MT_FLICKY_04, // Seal
MT_FLICKY_04_CENTER,
MT_FLICKY_05, // Pig MT_FLICKY_05, // Pig
MT_FLICKY_05_CENTER,
MT_FLICKY_06, // Chipmunk MT_FLICKY_06, // Chipmunk
MT_FLICKY_06_CENTER,
MT_FLICKY_07, // Penguin MT_FLICKY_07, // Penguin
MT_FLICKY_07_CENTER,
MT_FLICKY_08, // Fish MT_FLICKY_08, // Fish
MT_FLICKY_08_CENTER,
MT_FLICKY_09, // Ram MT_FLICKY_09, // Ram
MT_FLICKY_09_CENTER,
MT_FLICKY_10, // Puffin MT_FLICKY_10, // Puffin
MT_FLICKY_10_CENTER,
MT_FLICKY_11, // Cow MT_FLICKY_11, // Cow
MT_FLICKY_11_CENTER,
MT_FLICKY_12, // Rat MT_FLICKY_12, // Rat
MT_FLICKY_12_CENTER,
MT_FLICKY_13, // Bear MT_FLICKY_13, // Bear
MT_FLICKY_13_CENTER,
MT_FLICKY_14, // Dove MT_FLICKY_14, // Dove
MT_FLICKY_14_CENTER,
MT_FLICKY_15, // Cat MT_FLICKY_15, // Cat
MT_FLICKY_15_CENTER,
MT_FLICKY_16, // Canary MT_FLICKY_16, // Canary
MT_FLICKY_16_CENTER,
MT_SECRETFLICKY_01, // Spider MT_SECRETFLICKY_01, // Spider
MT_SECRETFLICKY_01_CENTER,
MT_SECRETFLICKY_02, // Bat MT_SECRETFLICKY_02, // Bat
MT_SECRETFLICKY_02_CENTER,
MT_SEED, MT_SEED,
// Environmental Effects // Environmental Effects

View File

@ -421,6 +421,7 @@ static int sector_get(lua_State *L)
{ {
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt); enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
INT16 i;
if (!sector) if (!sector)
{ {
@ -443,11 +444,23 @@ static int sector_get(lua_State *L)
lua_pushfixed(L, sector->ceilingheight); lua_pushfixed(L, sector->ceilingheight);
return 1; return 1;
case sector_floorpic: // floorpic case sector_floorpic: // floorpic
lua_pushlstring(L, levelflats[sector->floorpic].name, 8); {
levelflat_t *levelflat = &levelflats[sector->floorpic];
for (i = 0; i < 8; i++)
if (!levelflat->name[i])
break;
lua_pushlstring(L, levelflat->name, i);
return 1; return 1;
}
case sector_ceilingpic: // ceilingpic case sector_ceilingpic: // ceilingpic
lua_pushlstring(L, levelflats[sector->ceilingpic].name, 8); {
levelflat_t *levelflat = &levelflats[sector->ceilingpic];
for (i = 0; i < 8; i++)
if (!levelflat->name[i])
break;
lua_pushlstring(L, levelflat->name, i);
return 1; return 1;
}
case sector_lightlevel: case sector_lightlevel:
lua_pushinteger(L, sector->lightlevel); lua_pushinteger(L, sector->lightlevel);
return 1; return 1;
@ -1784,6 +1797,8 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->levelselect); lua_pushinteger(L, header->levelselect);
else if (fastcmp(field,"bonustype")) else if (fastcmp(field,"bonustype"))
lua_pushinteger(L, header->bonustype); lua_pushinteger(L, header->bonustype);
else if (fastcmp(field,"maxbonuslives"))
lua_pushinteger(L, header->maxbonuslives);
else if (fastcmp(field,"levelflags")) else if (fastcmp(field,"levelflags"))
lua_pushinteger(L, header->levelflags); lua_pushinteger(L, header->levelflags);
else if (fastcmp(field,"menuflags")) else if (fastcmp(field,"menuflags"))

View File

@ -290,12 +290,20 @@ static int player_get(lua_State *L)
LUA_PushUserdata(L, plr->capsule, META_MOBJ); LUA_PushUserdata(L, plr->capsule, META_MOBJ);
else if (fastcmp(field,"mare")) else if (fastcmp(field,"mare"))
lua_pushinteger(L, plr->mare); lua_pushinteger(L, plr->mare);
else if (fastcmp(field,"marelap"))
lua_pushinteger(L, plr->marelap);
else if (fastcmp(field,"marebonuslap"))
lua_pushinteger(L, plr->marebonuslap);
else if (fastcmp(field,"marebegunat")) else if (fastcmp(field,"marebegunat"))
lua_pushinteger(L, plr->marebegunat); lua_pushinteger(L, plr->marebegunat);
else if (fastcmp(field,"startedtime")) else if (fastcmp(field,"startedtime"))
lua_pushinteger(L, plr->startedtime); lua_pushinteger(L, plr->startedtime);
else if (fastcmp(field,"finishedtime")) else if (fastcmp(field,"finishedtime"))
lua_pushinteger(L, plr->finishedtime); lua_pushinteger(L, plr->finishedtime);
else if (fastcmp(field,"lapbegunat"))
lua_pushinteger(L, plr->lapbegunat);
else if (fastcmp(field,"lapstartedtime"))
lua_pushinteger(L, plr->lapstartedtime);
else if (fastcmp(field,"finishedspheres")) else if (fastcmp(field,"finishedspheres"))
lua_pushinteger(L, plr->finishedspheres); lua_pushinteger(L, plr->finishedspheres);
else if (fastcmp(field,"finishedrings")) else if (fastcmp(field,"finishedrings"))
@ -304,8 +312,18 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->marescore); lua_pushinteger(L, plr->marescore);
else if (fastcmp(field,"lastmarescore")) else if (fastcmp(field,"lastmarescore"))
lua_pushinteger(L, plr->lastmarescore); lua_pushinteger(L, plr->lastmarescore);
else if (fastcmp(field,"totalmarescore"))
lua_pushinteger(L, plr->totalmarescore);
else if (fastcmp(field,"lastmare")) else if (fastcmp(field,"lastmare"))
lua_pushinteger(L, plr->lastmare); lua_pushinteger(L, plr->lastmare);
else if (fastcmp(field,"lastmarelap"))
lua_pushinteger(L, plr->lastmarelap);
else if (fastcmp(field,"lastmarebonuslap"))
lua_pushinteger(L, plr->lastmarebonuslap);
else if (fastcmp(field,"totalmarelap"))
lua_pushinteger(L, plr->totalmarelap);
else if (fastcmp(field,"totalmarebonuslap"))
lua_pushinteger(L, plr->totalmarebonuslap);
else if (fastcmp(field,"maxlink")) else if (fastcmp(field,"maxlink"))
lua_pushinteger(L, plr->maxlink); lua_pushinteger(L, plr->maxlink);
else if (fastcmp(field,"texttimer")) else if (fastcmp(field,"texttimer"))
@ -570,12 +588,20 @@ static int player_set(lua_State *L)
} }
else if (fastcmp(field,"mare")) else if (fastcmp(field,"mare"))
plr->mare = (UINT8)luaL_checkinteger(L, 3); plr->mare = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"marelap"))
plr->marelap = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"marebonuslap"))
plr->marebonuslap = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"marebegunat")) else if (fastcmp(field,"marebegunat"))
plr->marebegunat = (tic_t)luaL_checkinteger(L, 3); plr->marebegunat = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"startedtime")) else if (fastcmp(field,"startedtime"))
plr->startedtime = (tic_t)luaL_checkinteger(L, 3); plr->startedtime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"finishedtime")) else if (fastcmp(field,"finishedtime"))
plr->finishedtime = (tic_t)luaL_checkinteger(L, 3); plr->finishedtime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lapbegunat"))
plr->lapbegunat = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lapstartedtime"))
plr->lapstartedtime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"finishedspheres")) else if (fastcmp(field,"finishedspheres"))
plr->finishedspheres = (INT16)luaL_checkinteger(L, 3); plr->finishedspheres = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"finishedrings")) else if (fastcmp(field,"finishedrings"))
@ -584,8 +610,18 @@ static int player_set(lua_State *L)
plr->marescore = (UINT32)luaL_checkinteger(L, 3); plr->marescore = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastmarescore")) else if (fastcmp(field,"lastmarescore"))
plr->lastmarescore = (UINT32)luaL_checkinteger(L, 3); plr->lastmarescore = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"totalmarescore"))
plr->totalmarescore = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastmare")) else if (fastcmp(field,"lastmare"))
plr->lastmare = (UINT8)luaL_checkinteger(L, 3); plr->lastmare = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastmarelap"))
plr->lastmarelap = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastmarebonuslap"))
plr->lastmarebonuslap = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"totalmarelap"))
plr->totalmarelap = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"totalmarebonuslap"))
plr->totalmarebonuslap = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"maxlink")) else if (fastcmp(field,"maxlink"))
plr->maxlink = (INT32)luaL_checkinteger(L, 3); plr->maxlink = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"texttimer")) else if (fastcmp(field,"texttimer"))

View File

@ -880,28 +880,19 @@ void Command_Setrings_f(void)
if (COM_Argc() > 1) if (COM_Argc() > 1)
{ {
// P_GivePlayerRings does value clamping if (!(maptol & TOL_NIGHTS))
players[consoleplayer].rings = 0; {
P_GivePlayerRings(&players[consoleplayer], atoi(COM_Argv(1))); // P_GivePlayerRings does value clamping
if (!G_IsSpecialStage(gamemap) || !(maptol & TOL_NIGHTS)) players[consoleplayer].rings = 0;
P_GivePlayerRings(&players[consoleplayer], atoi(COM_Argv(1)));
players[consoleplayer].totalring -= atoi(COM_Argv(1)); //undo totalring addition done in P_GivePlayerRings players[consoleplayer].totalring -= atoi(COM_Argv(1)); //undo totalring addition done in P_GivePlayerRings
}
G_SetGameModified(multiplayer); else
} {
} players[consoleplayer].spheres = 0;
P_GivePlayerSpheres(&players[consoleplayer], atoi(COM_Argv(1)));
void Command_Setspheres_f(void) // no totalsphere addition to revert
{ }
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
REQUIRE_PANDORA;
if (COM_Argc() > 1)
{
// P_GivePlayerRings does value clamping
players[consoleplayer].spheres = 0;
P_GivePlayerSpheres(&players[consoleplayer], atoi(COM_Argv(1)));
G_SetGameModified(multiplayer); G_SetGameModified(multiplayer);
} }
@ -918,7 +909,7 @@ void Command_Setlives_f(void)
{ {
SINT8 lives = atoi(COM_Argv(1)); SINT8 lives = atoi(COM_Argv(1));
if (lives == -1) if (lives == -1)
players[consoleplayer].lives = 0x7f; // infinity! players[consoleplayer].lives = INFLIVES; // infinity!
else else
{ {
// P_GivePlayerLives does value clamping // P_GivePlayerLives does value clamping
@ -957,10 +948,12 @@ void Command_Setcontinues_f(void)
static CV_PossibleValue_t op_mapthing_t[] = {{0, "MIN"}, {4095, "MAX"}, {0, NULL}}; static CV_PossibleValue_t op_mapthing_t[] = {{0, "MIN"}, {4095, "MAX"}, {0, NULL}};
static CV_PossibleValue_t op_speed_t[] = {{1, "MIN"}, {128, "MAX"}, {0, NULL}}; static CV_PossibleValue_t op_speed_t[] = {{1, "MIN"}, {128, "MAX"}, {0, NULL}};
static CV_PossibleValue_t op_flags_t[] = {{0, "MIN"}, {15, "MAX"}, {0, NULL}}; static CV_PossibleValue_t op_flags_t[] = {{0, "MIN"}, {15, "MAX"}, {0, NULL}};
static CV_PossibleValue_t op_hoopflags_t[] = {{0, "MIN"}, {15, "MAX"}, {0, NULL}};
consvar_t cv_mapthingnum = {"op_mapthingnum", "0", CV_NOTINNET, op_mapthing_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_mapthingnum = {"op_mapthingnum", "0", CV_NOTINNET, op_mapthing_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_speed = {"op_speed", "16", CV_NOTINNET, op_speed_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_speed = {"op_speed", "16", CV_NOTINNET, op_speed_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_opflags = {"op_flags", "0", CV_NOTINNET, op_flags_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_opflags = {"op_flags", "0", CV_NOTINNET, op_flags_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ophoopflags = {"op_hoopflags", "4", CV_NOTINNET, op_hoopflags_t, NULL, 0, NULL, NULL, 0, 0, NULL};
boolean objectplacing = false; boolean objectplacing = false;
mobjtype_t op_currentthing = 0; // For the object placement mode mobjtype_t op_currentthing = 0; // For the object placement mode
@ -1164,17 +1157,10 @@ void OP_NightsObjectplace(player_t *player)
{ {
UINT16 angle = (UINT16)(player->anotherflyangle % 360); UINT16 angle = (UINT16)(player->anotherflyangle % 360);
INT16 temp = (INT16)FixedInt(AngleFixed(player->mo->angle)); // Traditional 2D Angle INT16 temp = (INT16)FixedInt(AngleFixed(player->mo->angle)); // Traditional 2D Angle
sector_t *sec = player->mo->subsector->sector;
#ifdef ESLOPE
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
#else
fixed_t fheight = sec->floorheight;
#endif
player->pflags |= PF_ATTACKDOWN; player->pflags |= PF_ATTACKDOWN;
mt = OP_CreateNewMapThing(player, 1705, false); mt = OP_CreateNewMapThing(player, 1713, false);
// Tilt // Tilt
mt->angle = (INT16)FixedInt(FixedDiv(angle*FRACUNIT, 360*(FRACUNIT/256))); mt->angle = (INT16)FixedInt(FixedDiv(angle*FRACUNIT, 360*(FRACUNIT/256)));
@ -1185,7 +1171,7 @@ void OP_NightsObjectplace(player_t *player)
temp += 90; temp += 90;
temp %= 360; temp %= 360;
mt->options = (UINT16)((player->mo->z - fheight)>>FRACBITS); mt->options = (mt->options & ~(UINT16)cv_opflags.value) | (UINT16)cv_ophoopflags.value;
mt->angle = (INT16)(mt->angle+(INT16)((FixedInt(FixedDiv(temp*FRACUNIT, 360*(FRACUNIT/256))))<<8)); mt->angle = (INT16)(mt->angle+(INT16)((FixedInt(FixedDiv(temp*FRACUNIT, 360*(FRACUNIT/256))))<<8));
P_SpawnHoopsAndRings(mt, false); P_SpawnHoopsAndRings(mt, false);
@ -1194,11 +1180,52 @@ void OP_NightsObjectplace(player_t *player)
// This places a bumper! // This places a bumper!
if (cmd->buttons & BT_TOSSFLAG) if (cmd->buttons & BT_TOSSFLAG)
{ {
UINT16 vertangle = (UINT16)(player->anotherflyangle % 360);
UINT16 newflags, newz;
player->pflags |= PF_ATTACKDOWN; player->pflags |= PF_ATTACKDOWN;
if (!OP_HeightOkay(player, false)) if (!OP_HeightOkay(player, false))
return; return;
mt = OP_CreateNewMapThing(player, (UINT16)mobjinfo[MT_NIGHTSBUMPER].doomednum, false); mt = OP_CreateNewMapThing(player, (UINT16)mobjinfo[MT_NIGHTSBUMPER].doomednum, false);
newz = min((mt->options >> ZSHIFT) - (mobjinfo[MT_NIGHTSBUMPER].height/4), 0);
// height offset: from P_TouchSpecialThing case MT_NIGHTSBUMPER
// clockwise
if (vertangle >= 75 && vertangle < 105) // up
newflags = 3;
else if (vertangle >= 105 && vertangle < 135) // 60 upward tilt
newflags = 2;
else if (vertangle >= 135 && vertangle < 165) // 30 upward tilt
newflags = 1;
//else if (vertangle >= 165 && vertangle < 195) // forward, see else case
// newflags = 0;
else if (vertangle >= 195 && vertangle < 225) // 30 downward tilt
newflags = 11;
else if (vertangle >= 225 && vertangle < 255) // 60 downward tilt
newflags = 10;
else if (vertangle >= 255 && vertangle < 285) // down
newflags = 9;
else if (vertangle >= 285 && vertangle < 315) // 60 downward tilt backwards
newflags = 8;
else if (vertangle >= 315 && vertangle < 345) // 30 downward tilt backwards
newflags = 7;
else if (vertangle >= 345 || vertangle < 15) // backwards
newflags = 6;
else if (vertangle >= 15 && vertangle < 45) // 30 upward tilt backwards
newflags = 5;
else if (vertangle >= 45 && vertangle < 75) // 60 upward tilt backwards
newflags = 4;
else // forward
newflags = 0;
mt->options = (newz << ZSHIFT) | newflags;
// if NiGHTS is facing backwards, orient the Thing angle forwards so that the sprite angle
// displays correctly. Backwards movement via the Thing flags is unaffected.
if (vertangle < 90 || vertangle > 270)
mt->angle = (mt->angle + 180) % 360;
P_SpawnMapThing(mt); P_SpawnMapThing(mt);
} }

View File

@ -28,7 +28,7 @@ void cht_Init(void);
void Command_ObjectPlace_f(void); void Command_ObjectPlace_f(void);
void Command_Writethings_f(void); void Command_Writethings_f(void);
extern consvar_t cv_opflags, cv_mapthingnum, cv_speed; extern consvar_t cv_opflags, cv_ophoopflags, cv_mapthingnum, cv_speed;
//extern consvar_t cv_snapto, cv_grid; //extern consvar_t cv_snapto, cv_grid;
extern boolean objectplacing; extern boolean objectplacing;
@ -51,7 +51,6 @@ void Command_Savecheckpoint_f(void);
void Command_Getallemeralds_f(void); void Command_Getallemeralds_f(void);
void Command_Resetemeralds_f(void); void Command_Resetemeralds_f(void);
void Command_Setrings_f(void); void Command_Setrings_f(void);
void Command_Setspheres_f(void);
void Command_Setlives_f(void); void Command_Setlives_f(void);
void Command_Setcontinues_f(void); void Command_Setcontinues_f(void);
void Command_Devmode_f(void); void Command_Devmode_f(void);

View File

@ -5277,7 +5277,7 @@ static void M_PandorasBox(INT32 choice)
CV_StealthSetValue(&cv_dummyrings, max(players[consoleplayer].spheres, 0)); CV_StealthSetValue(&cv_dummyrings, max(players[consoleplayer].spheres, 0));
else else
CV_StealthSetValue(&cv_dummyrings, max(players[consoleplayer].rings, 0)); CV_StealthSetValue(&cv_dummyrings, max(players[consoleplayer].rings, 0));
if (players[consoleplayer].lives == 0x7f) if (players[consoleplayer].lives == INFLIVES)
CV_StealthSetValue(&cv_dummylives, -1); CV_StealthSetValue(&cv_dummylives, -1);
else else
CV_StealthSetValue(&cv_dummylives, players[consoleplayer].lives); CV_StealthSetValue(&cv_dummylives, players[consoleplayer].lives);
@ -6334,7 +6334,7 @@ skipsign:
y += 25; y += 25;
tempx = x + 10; tempx = x + 10;
if (savegameinfo[savetodraw].lives != 0x7f if (savegameinfo[savetodraw].lives != INFLIVES
&& savegameinfo[savetodraw].lives > 9) && savegameinfo[savetodraw].lives > 9)
tempx -= 4; tempx -= 4;
@ -6361,7 +6361,7 @@ skiplife:
V_DrawScaledPatch(tempx + 9, y + 2, 0, patch); V_DrawScaledPatch(tempx + 9, y + 2, 0, patch);
tempx += 16; tempx += 16;
if (savegameinfo[savetodraw].lives == 0x7f) if (savegameinfo[savetodraw].lives == INFLIVES)
V_DrawCharacter(tempx, y + 1, '\x16', false); V_DrawCharacter(tempx, y + 1, '\x16', false);
else else
V_DrawString(tempx, y, 0, va("%d", savegameinfo[savetodraw].lives)); V_DrawString(tempx, y, 0, va("%d", savegameinfo[savetodraw].lives));

View File

@ -243,6 +243,7 @@ void A_BrakLobShot(mobj_t *actor);
void A_NapalmScatter(mobj_t *actor); void A_NapalmScatter(mobj_t *actor);
void A_SpawnFreshCopy(mobj_t *actor); void A_SpawnFreshCopy(mobj_t *actor);
void A_FlickySpawn(mobj_t *actor); void A_FlickySpawn(mobj_t *actor);
void A_FlickyCenter(mobj_t *actor);
void A_FlickyAim(mobj_t *actor); void A_FlickyAim(mobj_t *actor);
void A_FlickyFly(mobj_t *actor); void A_FlickyFly(mobj_t *actor);
void A_FlickySoar(mobj_t *actor); void A_FlickySoar(mobj_t *actor);
@ -10774,6 +10775,145 @@ void A_FlickySpawn(mobj_t *actor)
P_InternalFlickySpawn(actor, locvar1, ((locvar2) ? locvar2 : 8*FRACUNIT), true); P_InternalFlickySpawn(actor, locvar1, ((locvar2) ? locvar2 : 8*FRACUNIT), true);
} }
// Internal Flicky color setting
void P_InternalFlickySetColor(mobj_t *actor, UINT8 extrainfo)
{
UINT8 flickycolors[] = {
SKINCOLOR_RED,
SKINCOLOR_CYAN,
SKINCOLOR_BLUE,
SKINCOLOR_VAPOR,
SKINCOLOR_PURPLE,
SKINCOLOR_BUBBLEGUM,
SKINCOLOR_NEON,
SKINCOLOR_BLACK,
SKINCOLOR_BEIGE,
SKINCOLOR_LAVENDER,
SKINCOLOR_RUBY,
SKINCOLOR_SALMON,
SKINCOLOR_SUNSET,
SKINCOLOR_ORANGE,
SKINCOLOR_YELLOW,
};
if (extrainfo == 0)
// until we can customize flicky colors by level header, just stick to SRB2's defaults
actor->color = flickycolors[P_RandomKey(2)]; //flickycolors[P_RandomKey(sizeof(flickycolors))];
else
actor->color = flickycolors[min(extrainfo-1, 14)]; // sizeof(flickycolors)-1
}
// Function: A_FlickyCenter
//
// Description: Place flickies in-level.
//
// var1:
// Lower 16 bits = if 0, spawns random flicky based on level header. Else, spawns the designated thing type.
// Bits 17-20 = Flicky color, up to 15. Applies to fish.
// Bit 21 = Flag MF_SLIDEME (see below)
// Bit 22 = Flag MF_GRENADEBOUNCE (see below)
// Bit 23 = Flag MF_NOCLIPTHING (see below)
//
// If actor is placed from a spawnpoint (map Thing), the Thing's properties take precedence.
//
// var2 = maximum default distance away from spawn the flickies are allowed to travel. If angle != 0, then that's the radius.
//
// If MTF_EXTRA (MF_SLIDEME): is flagged, Flickies move aimlessly. Else, orbit around the target.
// If MTF_OBJECTSPECIAL (MF_GRENADEBOUNCE): Flickies stand in-place without gravity (unless they hop, then gravity is applied.)
// If MTF_AMBUSH (MF_NOCLIPTHING): is flagged, Flickies hop.
//
void A_FlickyCenter(mobj_t *actor)
{
INT32 locvar1 = var1;
INT32 locvar2 = var2;
UINT16 flickytype = (locvar1 & 0xFFFF);
UINT8 flickycolor = ((locvar1 >> 16) & 0xFF);
UINT8 flickyflags = ((locvar1 >> 20) & 0xF);
#ifdef HAVE_BLUA
if (LUA_CallAction("A_FlickyCenter", actor))
return;
#endif
if (!actor->tracer)
{
mobj_t *flicky = P_InternalFlickySpawn(actor, locvar1, 1, false);
P_SetTarget(&flicky->target, actor);
P_SetTarget(&actor->tracer, flicky);
if (actor->spawnpoint)
{
actor->flags &= ~(MF_SLIDEME|MF_GRENADEBOUNCE|MF_NOCLIPTHING);
actor->flags |= (
((actor->spawnpoint->options & MTF_EXTRA) ? MF_SLIDEME : 0)
| ((actor->spawnpoint->options & MTF_OBJECTSPECIAL) ? MF_GRENADEBOUNCE : 0)
| ((actor->spawnpoint->options & MTF_AMBUSH) ? MF_NOCLIPTHING : 0)
);
actor->extravalue1 = actor->spawnpoint->angle ? abs(actor->spawnpoint->angle) * FRACUNIT
: locvar2 ? abs(locvar2) : 384 * FRACUNIT;
actor->extravalue2 = actor->spawnpoint->extrainfo;
actor->friction = actor->spawnpoint->x*FRACUNIT;
actor->movefactor = actor->spawnpoint->y*FRACUNIT;
actor->watertop = actor->spawnpoint->z*FRACUNIT;
}
else
{
actor->flags &= ~(MF_SLIDEME|MF_GRENADEBOUNCE|MF_NOCLIPTHING);
actor->flags |= (
((flickyflags & 1) ? MF_SLIDEME : 0)
| ((flickyflags & 2) ? MF_GRENADEBOUNCE : 0)
| ((flickyflags & 4) ? MF_NOCLIPTHING : 0)
);
actor->extravalue1 = abs(locvar2);
actor->extravalue2 = flickycolor;
actor->friction = actor->x;
actor->movefactor = actor->y;
actor->watertop = actor->z;
locvar1 = flickytype;
}
if (actor->flags & MF_GRENADEBOUNCE) // in-place
actor->tracer->fuse = 0;
else if (actor->flags & MF_SLIDEME) // aimless
{
actor->tracer->fuse = 0; // less than 2*TICRATE means move aimlessly.
actor->tracer->angle = P_RandomKey(180)*ANG2;
}
else //orbit
actor->tracer->fuse = FRACUNIT;
if (locvar1 == MT_FLICKY_08)
P_InternalFlickySetColor(actor->tracer, actor->extravalue2);
actor->extravalue2 = 0;
}
if (!(actor->flags & MF_SLIDEME) && !(actor->flags & MF_GRENADEBOUNCE))
{
fixed_t originx = actor->friction;
fixed_t originy = actor->movefactor;
fixed_t originz = actor->watertop;
actor->tracer->fuse = FRACUNIT;
// Impose default home radius if flicky orbits around player
if (!actor->extravalue1)
actor->extravalue1 = locvar2 ? abs(locvar2) : 384 * FRACUNIT;
P_LookForPlayers(actor, true, false, actor->extravalue1);
if (actor->target && P_AproxDistance(actor->target->x - originx, actor->target->y - originy) < actor->extravalue1)
{
actor->extravalue2 = 1;
P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z);
}
else if(actor->extravalue2)
{
actor->extravalue2 = 0;
P_TeleportMove(actor, originx, originy, originz);
}
}
}
// Internal Flicky bubbling function. // Internal Flicky bubbling function.
void P_InternalFlickyBubble(mobj_t *actor) void P_InternalFlickyBubble(mobj_t *actor)
{ {
@ -10816,7 +10956,10 @@ void A_FlickyAim(mobj_t *actor)
return; return;
#endif #endif
if (actor->momx == actor->momy && actor->momy == 0) if ((actor->momx == actor->momy && actor->momy == 0)
|| (actor->target && P_IsFlickyCenter(actor->target->type)
&& actor->target->extravalue1 && (actor->target->flags & MF_SLIDEME)
&& P_AproxDistance(actor->x - actor->target->x, actor->y - actor->target->y) >= actor->target->extravalue1))
flickyhitwall = true; flickyhitwall = true;
P_InternalFlickyBubble(actor); P_InternalFlickyBubble(actor);
@ -10848,7 +10991,10 @@ void A_FlickyAim(mobj_t *actor)
} }
else if (flickyhitwall) else if (flickyhitwall)
{ {
actor->angle += ANGLE_180; if (actor->target && P_IsFlickyCenter(actor->target->type))
actor->angle = R_PointToAngle2(actor->target->x, actor->target->y, actor->x, actor->y) + P_RandomRange(112, 248) * ANG1;
else
actor->angle += P_RandomRange(112, 248)*ANG1;
actor->threshold = 0; actor->threshold = 0;
} }
} }
@ -10884,7 +11030,13 @@ void P_InternalFlickyFly(mobj_t *actor, fixed_t flyspeed, fixed_t targetdist, fi
if (actor->target && abs(chasez - actor->z) > targetdist) if (actor->target && abs(chasez - actor->z) > targetdist)
targetdist = P_AproxDistance(actor->target->x - actor->x, actor->target->y - actor->y); targetdist = P_AproxDistance(actor->target->x - actor->x, actor->target->y - actor->y);
vertangle = (R_PointToAngle2(0, actor->z, targetdist, chasez) >> ANGLETOFINESHIFT) & FINEMASK; if (actor->target
&& P_IsFlickyCenter(actor->target->type)
&& (actor->target->flags & MF_SLIDEME))
vertangle = 0;
else
vertangle = (R_PointToAngle2(0, actor->z, targetdist, chasez) >> ANGLETOFINESHIFT) & FINEMASK;
P_InstaThrust(actor, actor->angle, FixedMul(FINECOSINE(vertangle), flyspeed)); P_InstaThrust(actor, actor->angle, FixedMul(FINECOSINE(vertangle), flyspeed));
actor->momz = FixedMul(FINESINE(vertangle), flyspeed); actor->momz = FixedMul(FINESINE(vertangle), flyspeed);
} }
@ -11036,7 +11188,19 @@ void A_FlickyCheck(mobj_t *actor)
if (LUA_CallAction("A_FlickyCheck", actor)) if (LUA_CallAction("A_FlickyCheck", actor))
return; return;
#endif #endif
if (locvar2 && P_MobjFlip(actor)*actor->momz < 1) if (actor->target
&& P_IsFlickyCenter(actor->target->type)
&& (actor->target->flags & MF_GRENADEBOUNCE))
{
if (!(actor->target->flags & MF_NOCLIPTHING)) // no hopping
{
actor->momz = 0;
actor->flags |= MF_NOGRAVITY;
}
actor->flags |= MF_NOCLIP | MF_NOBLOCKMAP | MF_SCENERY;
P_SetMobjState(actor, mobjinfo[actor->type].seestate);
}
else if (locvar2 && P_MobjFlip(actor)*actor->momz < 1)
P_SetMobjState(actor, locvar2); P_SetMobjState(actor, locvar2);
else if (locvar1 && ((!(actor->eflags & MFE_VERTICALFLIP) && actor->z <= actor->floorz) else if (locvar1 && ((!(actor->eflags & MFE_VERTICALFLIP) && actor->z <= actor->floorz)
|| ((actor->eflags & MFE_VERTICALFLIP) && actor->z + actor->height >= actor->ceilingz))) || ((actor->eflags & MFE_VERTICALFLIP) && actor->z + actor->height >= actor->ceilingz)))
@ -11061,7 +11225,19 @@ void A_FlickyHeightCheck(mobj_t *actor)
if (LUA_CallAction("A_FlickyHeightCheck", actor)) if (LUA_CallAction("A_FlickyHeightCheck", actor))
return; return;
#endif #endif
if (locvar1 && actor->target && P_MobjFlip(actor)*actor->momz < 1 if (actor->target
&& P_IsFlickyCenter(actor->target->type)
&& (actor->target->flags & MF_GRENADEBOUNCE))
{
if (!(actor->target->flags & MF_NOCLIPTHING)) // no hopping
{
actor->momz = 0;
actor->flags |= MF_NOGRAVITY;
}
actor->flags |= MF_NOCLIP | MF_NOBLOCKMAP | MF_SCENERY;
P_SetMobjState(actor, mobjinfo[actor->type].seestate);
}
else if (locvar1 && actor->target && P_MobjFlip(actor)*actor->momz < 1
&& ((P_MobjFlip(actor)*((actor->z + actor->height/2) - (actor->target->z + actor->target->height/2)) < locvar2) && ((P_MobjFlip(actor)*((actor->z + actor->height/2) - (actor->target->z + actor->target->height/2)) < locvar2)
|| (actor->z - actor->height < actor->floorz) || (actor->z + 2*actor->height > actor->ceilingz))) || (actor->z - actor->height < actor->floorz) || (actor->z + 2*actor->height > actor->ceilingz)))
P_SetMobjState(actor, locvar1); P_SetMobjState(actor, locvar1);
@ -11378,7 +11554,7 @@ void A_ConnectToGround(mobj_t *actor)
mobj_t *work; mobj_t *work;
fixed_t workz; fixed_t workz;
fixed_t workh; fixed_t workh;
INT8 dir; SINT8 dir;
angle_t ang; angle_t ang;
INT32 locvar1 = var1; INT32 locvar1 = var1;
INT32 locvar2 = var2; INT32 locvar2 = var2;
@ -11636,4 +11812,4 @@ void A_CheckFlags2(mobj_t *actor)
if (actor->flags2 & locvar1) if (actor->flags2 & locvar1)
P_SetMobjState(actor, (statenum_t)locvar2); P_SetMobjState(actor, (statenum_t)locvar2);
} }

View File

@ -182,14 +182,14 @@ void P_DoNightsScore(player_t *player)
{ {
if (++players[i].linkcount > players[i].maxlink) if (++players[i].linkcount > players[i].maxlink)
players[i].maxlink = players[i].linkcount; players[i].maxlink = players[i].linkcount;
players[i].linktimer = 2*TICRATE; players[i].linktimer = nightslinktics;
} }
} }
else // Individual link counts else // Individual link counts
{ {
if (++player->linkcount > player->maxlink) if (++player->linkcount > player->maxlink)
player->maxlink = player->linkcount; player->maxlink = player->linkcount;
player->linktimer = 2*TICRATE; player->linktimer = nightslinktics;
} }
if (player->linkcount < 10) if (player->linkcount < 10)
@ -946,6 +946,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// Yay! The thing's in reach! Pull it in! // Yay! The thing's in reach! Pull it in!
mo2->flags |= MF_NOCLIP|MF_NOCLIPHEIGHT; mo2->flags |= MF_NOCLIP|MF_NOCLIPHEIGHT;
mo2->flags2 |= MF2_NIGHTSPULL; mo2->flags2 |= MF2_NIGHTSPULL;
// New NiGHTS attract speed dummied out because the older behavior
// is exploited as a mechanic. Uncomment to enable.
mo2->movefactor = 0; // 32*FRACUNIT; // initialize the NightsItemChase timer
P_SetTarget(&mo2->tracer, toucher); P_SetTarget(&mo2->tracer, toucher);
} }
} }
@ -1005,13 +1008,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
player->flyangle = special->threshold; player->flyangle = special->threshold;
player->speed = FixedMul(special->info->speed, special->scale); player->speed = FixedMul(special->info->speed, special->scale);
// Potentially causes axis transfer failures. P_SetTarget(&player->mo->hnext, special); // Reference bumper for position correction on next tic
// Also rarely worked properly anyway.
//P_UnsetThingPosition(player->mo);
//player->mo->x = special->x;
//player->mo->y = special->y;
//P_SetThingPosition(player->mo);
toucher->z = special->z+(special->height/4);
} }
else // More like a spring else // More like a spring
{ {
@ -1134,6 +1131,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
{ {
player->nightstime += special->info->speed; player->nightstime += special->info->speed;
player->startedtime += special->info->speed; player->startedtime += special->info->speed;
player->lapstartedtime += special->info->speed;
P_RestoreMusic(player); P_RestoreMusic(player);
} }
else else
@ -1143,6 +1141,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
{ {
players[i].nightstime += special->info->speed; players[i].nightstime += special->info->speed;
players[i].startedtime += special->info->speed; players[i].startedtime += special->info->speed;
players[i].lapstartedtime += special->info->speed;
P_RestoreMusic(&players[i]); P_RestoreMusic(&players[i]);
} }
if (special->info->deathsound != sfx_None) if (special->info->deathsound != sfx_None)
@ -1163,7 +1162,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (!G_IsSpecialStage(gamemap)) if (!G_IsSpecialStage(gamemap))
{ {
player->powers[pw_nights_linkfreeze] = (UINT16)special->info->speed; player->powers[pw_nights_linkfreeze] = (UINT16)special->info->speed;
player->linktimer = 2*TICRATE; player->linktimer = nightslinktics;
} }
else else
{ {
@ -1171,7 +1170,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (playeringame[i] && players[i].powers[pw_carry] == CR_NIGHTSMODE) if (playeringame[i] && players[i].powers[pw_carry] == CR_NIGHTSMODE)
{ {
players[i].powers[pw_nights_linkfreeze] += (UINT16)special->info->speed; players[i].powers[pw_nights_linkfreeze] += (UINT16)special->info->speed;
players[i].linktimer = 2*TICRATE; players[i].linktimer = nightslinktics;
} }
if (special->info->deathsound != sfx_None) if (special->info->deathsound != sfx_None)
S_StartSound(NULL, special->info->deathsound); S_StartSound(NULL, special->info->deathsound);
@ -2124,7 +2123,10 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
target->flags |= MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT; // Don't drop Tails 03-08-2000 target->flags |= MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT; // Don't drop Tails 03-08-2000
if (target->flags2 & MF2_NIGHTSPULL) if (target->flags2 & MF2_NIGHTSPULL)
{
P_SetTarget(&target->tracer, NULL); P_SetTarget(&target->tracer, NULL);
target->movefactor = 0; // reset NightsItemChase timer
}
// dead target is no more shootable // dead target is no more shootable
target->flags &= ~(MF_SHOOTABLE|MF_FLOAT|MF_SPECIAL); target->flags &= ~(MF_SHOOTABLE|MF_FLOAT|MF_SPECIAL);
@ -2183,7 +2185,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
// to make people want to actually dash towards/paraloop enemies // to make people want to actually dash towards/paraloop enemies
if (++source->player->linkcount > source->player->maxlink) if (++source->player->linkcount > source->player->maxlink)
source->player->maxlink = source->player->linkcount; source->player->maxlink = source->player->linkcount;
source->player->linktimer = 2*TICRATE; source->player->linktimer = nightslinktics;
} }
} }
else else
@ -2253,7 +2255,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
if ((target->player->lives <= 1) && (netgame || multiplayer) && (gametype == GT_COOP) && (cv_cooplives.value == 0)) if ((target->player->lives <= 1) && (netgame || multiplayer) && (gametype == GT_COOP) && (cv_cooplives.value == 0))
; ;
else if (!target->player->bot && !target->player->spectator && !G_IsSpecialStage(gamemap) && (target->player->lives != 0x7f) else if (!target->player->bot && !target->player->spectator && !G_IsSpecialStage(gamemap) && (target->player->lives != INFLIVES)
&& G_GametypeUsesLives()) && G_GametypeUsesLives())
{ {
target->player->lives -= 1; // Lose a life Tails 03-11-2000 target->player->lives -= 1; // Lose a life Tails 03-11-2000

View File

@ -311,6 +311,8 @@ void P_NewChaseDir(mobj_t *actor);
boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed_t dist); boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed_t dist);
mobj_t *P_InternalFlickySpawn(mobj_t *actor, mobjtype_t flickytype, fixed_t momz, boolean lookforplayers); mobj_t *P_InternalFlickySpawn(mobj_t *actor, mobjtype_t flickytype, fixed_t momz, boolean lookforplayers);
void P_InternalFlickySetColor(mobj_t *actor, UINT8 extrainfo);
#define P_IsFlickyCenter(type) (type > MT_FLICKY_01 && type < MT_SEED && (type - MT_FLICKY_01) % 2 ? 1 : 0)
void P_InternalFlickyBubble(mobj_t *actor); void P_InternalFlickyBubble(mobj_t *actor);
void P_InternalFlickyFly(mobj_t *actor, fixed_t flyspeed, fixed_t targetdist, fixed_t chasez); void P_InternalFlickyFly(mobj_t *actor, fixed_t flyspeed, fixed_t targetdist, fixed_t chasez);
void P_InternalFlickyHop(mobj_t *actor, fixed_t momz, fixed_t momh, angle_t angle); void P_InternalFlickyHop(mobj_t *actor, fixed_t momz, fixed_t momh, angle_t angle);

View File

@ -1097,24 +1097,37 @@ static boolean PIT_CheckThing(mobj_t *thing)
P_SetTarget(&thing->target, tmthing); P_SetTarget(&thing->target, tmthing);
} }
// Respawn rings and items // NiGHTS lap logic
if ((tmthing->type == MT_NIGHTSDRONE || thing->type == MT_NIGHTSDRONE) if ((tmthing->type == MT_NIGHTSDRONE || thing->type == MT_NIGHTSDRONE)
&& (tmthing->player || thing->player)) && (tmthing->player || thing->player))
{ {
mobj_t *droneobj = (tmthing->type == MT_NIGHTSDRONE) ? tmthing : thing; mobj_t *droneobj = (tmthing->type == MT_NIGHTSDRONE) ? tmthing : thing;
player_t *pl = (droneobj == thing) ? tmthing->player : thing->player; player_t *pl = (droneobj == thing) ? tmthing->player : thing->player;
// Must be in bonus time, and must be NiGHTS, must wait about a second // Must be NiGHTS, must wait about a second
// must be flying in the SAME DIRECTION as the last time you came through. // must be flying in the SAME DIRECTION as the last time you came through.
// not (your direction) xor (stored direction) // not (your direction) xor (stored direction)
// In other words, you can't u-turn and respawn rings near the drone. // In other words, you can't u-turn and respawn rings near the drone.
if (pl->bonustime && (pl->powers[pw_carry] == CR_NIGHTSMODE) && (INT32)leveltime > droneobj->extravalue2 && ( if ((pl->powers[pw_carry] == CR_NIGHTSMODE) && (INT32)leveltime > droneobj->extravalue2 && (
!(pl->flyangle > 90 && pl->flyangle < 270) !(pl->flyangle > 90 && pl->flyangle < 270)
^ (droneobj->extravalue1 > 90 && droneobj->extravalue1 < 270) ^ (droneobj->extravalue1 > 90 && droneobj->extravalue1 < 270)
)) ))
{ {
// Reload all the fancy ring stuff! pl->marelap++;
P_ReloadRings(); pl->totalmarelap++;
pl->lapbegunat = leveltime;
pl->lapstartedtime = pl->nightstime;
if (pl->bonustime)
{
pl->marebonuslap++;
pl->totalmarebonuslap++;
// Respawn rings and items
P_ReloadRings();
}
P_RunNightsLapExecutors(pl->mo);
} }
droneobj->extravalue1 = pl->flyangle; droneobj->extravalue1 = pl->flyangle;
droneobj->extravalue2 = (INT32)leveltime + TICRATE; droneobj->extravalue2 = (INT32)leveltime + TICRATE;

View File

@ -6102,9 +6102,11 @@ void P_SetScale(mobj_t *mobj, fixed_t newscale)
void P_Attract(mobj_t *source, mobj_t *dest, boolean nightsgrab) // Home in on your target void P_Attract(mobj_t *source, mobj_t *dest, boolean nightsgrab) // Home in on your target
{ {
fixed_t dist, ndist, speedmul; fixed_t dist, ndist, speedmul;
angle_t vangle;
fixed_t tx = dest->x; fixed_t tx = dest->x;
fixed_t ty = dest->y; fixed_t ty = dest->y;
fixed_t tz = dest->z + (dest->height/2); // Aim for center fixed_t tz = dest->z + (dest->height/2); // Aim for center
fixed_t xydist = P_AproxDistance(tx - source->x, ty - source->y);
if (!dest || dest->health <= 0 || !dest->player || !source->tracer) if (!dest || dest->health <= 0 || !dest->player || !source->tracer)
return; return;
@ -6113,19 +6115,40 @@ void P_Attract(mobj_t *source, mobj_t *dest, boolean nightsgrab) // Home in on y
source->angle = R_PointToAngle2(source->x, source->y, tx, ty); source->angle = R_PointToAngle2(source->x, source->y, tx, ty);
// change slope // change slope
dist = P_AproxDistance(P_AproxDistance(tx - source->x, ty - source->y), tz - source->z); dist = P_AproxDistance(xydist, tz - source->z);
if (dist < 1) if (dist < 1)
dist = 1; dist = 1;
if (nightsgrab) if (nightsgrab && source->movefactor)
speedmul = P_AproxDistance(dest->momx, dest->momy) + FixedMul(8*FRACUNIT, source->scale); {
else source->movefactor += FRACUNIT/2;
speedmul = P_AproxDistance(dest->momx, dest->momy) + FixedMul(source->info->speed, source->scale);
source->momx = FixedMul(FixedDiv(tx - source->x, dist), speedmul); if (dist < source->movefactor)
source->momy = FixedMul(FixedDiv(ty - source->y, dist), speedmul); {
source->momz = FixedMul(FixedDiv(tz - source->z, dist), speedmul); source->momx = source->momy = source->momz = 0;
P_TeleportMove(source, tx, ty, tz);
}
else
{
vangle = R_PointToAngle2(source->z, 0, tz, xydist);
source->momx = FixedMul(FINESINE(vangle >> ANGLETOFINESHIFT), FixedMul(FINECOSINE(source->angle >> ANGLETOFINESHIFT), source->movefactor));
source->momy = FixedMul(FINESINE(vangle >> ANGLETOFINESHIFT), FixedMul(FINESINE(source->angle >> ANGLETOFINESHIFT), source->movefactor));
source->momz = FixedMul(FINECOSINE(vangle >> ANGLETOFINESHIFT), source->movefactor);
}
}
else
{
if (nightsgrab)
speedmul = P_AproxDistance(dest->momx, dest->momy) + FixedMul(8*FRACUNIT, source->scale);
else
speedmul = P_AproxDistance(dest->momx, dest->momy) + FixedMul(source->info->speed, source->scale);
source->momx = FixedMul(FixedDiv(tx - source->x, dist), speedmul);
source->momy = FixedMul(FixedDiv(ty - source->y, dist), speedmul);
source->momz = FixedMul(FixedDiv(tz - source->z, dist), speedmul);
}
// Instead of just unsetting NOCLIP like an idiot, let's check the distance to our target. // Instead of just unsetting NOCLIP like an idiot, let's check the distance to our target.
ndist = P_AproxDistance(P_AproxDistance(tx - (source->x+source->momx), ndist = P_AproxDistance(P_AproxDistance(tx - (source->x+source->momx),
@ -6150,6 +6173,7 @@ static void P_NightsItemChase(mobj_t *thing)
{ {
P_SetTarget(&thing->tracer, NULL); P_SetTarget(&thing->tracer, NULL);
thing->flags2 &= ~MF2_NIGHTSPULL; thing->flags2 &= ~MF2_NIGHTSPULL;
thing->movefactor = 0;
return; return;
} }
@ -7095,6 +7119,34 @@ void P_MobjThinker(mobj_t *mobj)
S_StartSound(flame, sfx_fire); S_StartSound(flame, sfx_fire);
} }
break; break;
case MT_FLICKY_01_CENTER:
case MT_FLICKY_02_CENTER:
case MT_FLICKY_03_CENTER:
case MT_FLICKY_04_CENTER:
case MT_FLICKY_05_CENTER:
case MT_FLICKY_06_CENTER:
case MT_FLICKY_07_CENTER:
case MT_FLICKY_08_CENTER:
case MT_FLICKY_09_CENTER:
case MT_FLICKY_10_CENTER:
case MT_FLICKY_11_CENTER:
case MT_FLICKY_12_CENTER:
case MT_FLICKY_13_CENTER:
case MT_FLICKY_14_CENTER:
case MT_FLICKY_15_CENTER:
case MT_FLICKY_16_CENTER:
case MT_SECRETFLICKY_01_CENTER:
case MT_SECRETFLICKY_02_CENTER:
if (mobj->tracer && (mobj->flags & MF_NOCLIPTHING)
&& (mobj->flags & MF_GRENADEBOUNCE))
// for now: only do this bounce routine if flicky is in-place. \todo allow in all movements
{
if (!(mobj->tracer->flags2 & MF2_OBJECTFLIP) && mobj->tracer->z <= mobj->tracer->floorz)
mobj->tracer->momz = 7*FRACUNIT;
else if ((mobj->tracer->flags2 & MF2_OBJECTFLIP) && mobj->tracer->z >= mobj->tracer->ceilingz - mobj->tracer->height)
mobj->tracer->momz = -7*FRACUNIT;
}
break;
case MT_SEED: case MT_SEED:
if (P_MobjFlip(mobj)*mobj->momz < mobj->info->speed) if (P_MobjFlip(mobj)*mobj->momz < mobj->info->speed)
mobj->momz = P_MobjFlip(mobj)*mobj->info->speed; mobj->momz = P_MobjFlip(mobj)*mobj->info->speed;
@ -8751,7 +8803,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
nummaprings = -1; // no perfect bonus, rings are free nummaprings = -1; // no perfect bonus, rings are free
break; break;
case MT_EGGCAPSULE: case MT_EGGCAPSULE:
mobj->extravalue1 = -1; // timer for how long a player has been at the capsule mobj->extravalue1 = -1; // sphere timer for how long a player has been at the capsule
mobj->extravalue2 = -1; // tic timer for how long a player has been at the capsule
break; break;
case MT_REDTEAMRING: case MT_REDTEAMRING:
mobj->color = skincolor_redteam; mobj->color = skincolor_redteam;

View File

@ -198,15 +198,24 @@ static void P_NetArchivePlayers(void)
WRITEUINT8(save_p, players[i].drilldelay); WRITEUINT8(save_p, players[i].drilldelay);
WRITEUINT8(save_p, players[i].bonustime); WRITEUINT8(save_p, players[i].bonustime);
WRITEUINT8(save_p, players[i].mare); WRITEUINT8(save_p, players[i].mare);
WRITEUINT8(save_p, players[i].marelap);
WRITEUINT8(save_p, players[i].marebonuslap);
WRITEUINT32(save_p, players[i].marebegunat); WRITEUINT32(save_p, players[i].marebegunat);
WRITEUINT32(save_p, players[i].startedtime); WRITEUINT32(save_p, players[i].startedtime);
WRITEUINT32(save_p, players[i].finishedtime); WRITEUINT32(save_p, players[i].finishedtime);
WRITEUINT32(save_p, players[i].lapbegunat);
WRITEUINT32(save_p, players[i].lapstartedtime);
WRITEINT16(save_p, players[i].finishedspheres); WRITEINT16(save_p, players[i].finishedspheres);
WRITEINT16(save_p, players[i].finishedrings); WRITEINT16(save_p, players[i].finishedrings);
WRITEUINT32(save_p, players[i].marescore); WRITEUINT32(save_p, players[i].marescore);
WRITEUINT32(save_p, players[i].lastmarescore); WRITEUINT32(save_p, players[i].lastmarescore);
WRITEUINT32(save_p, players[i].totalmarescore);
WRITEUINT8(save_p, players[i].lastmare); WRITEUINT8(save_p, players[i].lastmare);
WRITEUINT8(save_p, players[i].lastmarelap);
WRITEUINT8(save_p, players[i].lastmarebonuslap);
WRITEUINT8(save_p, players[i].totalmarelap);
WRITEUINT8(save_p, players[i].totalmarebonuslap);
WRITEINT32(save_p, players[i].maxlink); WRITEINT32(save_p, players[i].maxlink);
WRITEUINT8(save_p, players[i].texttimer); WRITEUINT8(save_p, players[i].texttimer);
WRITEUINT8(save_p, players[i].textvar); WRITEUINT8(save_p, players[i].textvar);
@ -387,15 +396,24 @@ static void P_NetUnArchivePlayers(void)
players[i].drilldelay = READUINT8(save_p); players[i].drilldelay = READUINT8(save_p);
players[i].bonustime = (boolean)READUINT8(save_p); players[i].bonustime = (boolean)READUINT8(save_p);
players[i].mare = READUINT8(save_p); players[i].mare = READUINT8(save_p);
players[i].marelap = READUINT8(save_p);
players[i].marebonuslap = READUINT8(save_p);
players[i].marebegunat = READUINT32(save_p); players[i].marebegunat = READUINT32(save_p);
players[i].startedtime = READUINT32(save_p); players[i].startedtime = READUINT32(save_p);
players[i].finishedtime = READUINT32(save_p); players[i].finishedtime = READUINT32(save_p);
players[i].lapbegunat = READUINT32(save_p);
players[i].lapstartedtime = READUINT32(save_p);
players[i].finishedspheres = READINT16(save_p); players[i].finishedspheres = READINT16(save_p);
players[i].finishedrings = READINT16(save_p); players[i].finishedrings = READINT16(save_p);
players[i].marescore = READUINT32(save_p); players[i].marescore = READUINT32(save_p);
players[i].lastmarescore = READUINT32(save_p); players[i].lastmarescore = READUINT32(save_p);
players[i].totalmarescore = READUINT32(save_p);
players[i].lastmare = READUINT8(save_p); players[i].lastmare = READUINT8(save_p);
players[i].lastmarelap = READUINT8(save_p);
players[i].lastmarebonuslap = READUINT8(save_p);
players[i].totalmarelap = READUINT8(save_p);
players[i].totalmarebonuslap = READUINT8(save_p);
players[i].maxlink = READINT32(save_p); players[i].maxlink = READINT32(save_p);
players[i].texttimer = READUINT8(save_p); players[i].texttimer = READUINT8(save_p);
players[i].textvar = READUINT8(save_p); players[i].textvar = READUINT8(save_p);

View File

@ -225,6 +225,7 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
mapheaderinfo[num]->unlockrequired = -1; mapheaderinfo[num]->unlockrequired = -1;
mapheaderinfo[num]->levelselect = 0; mapheaderinfo[num]->levelselect = 0;
mapheaderinfo[num]->bonustype = 0; mapheaderinfo[num]->bonustype = 0;
mapheaderinfo[num]->maxbonuslives = -1;
mapheaderinfo[num]->levelflags = 0; mapheaderinfo[num]->levelflags = 0;
mapheaderinfo[num]->menuflags = 0; mapheaderinfo[num]->menuflags = 0;
#if 1 // equivalent to "FlickyList = DEMO" #if 1 // equivalent to "FlickyList = DEMO"
@ -2382,12 +2383,16 @@ static void P_LevelInitStuff(void)
players[i].maxlink = players[i].startedtime =\ players[i].maxlink = players[i].startedtime =\
players[i].finishedtime = players[i].finishedspheres =\ players[i].finishedtime = players[i].finishedspheres =\
players[i].finishedrings = players[i].lastmare =\ players[i].finishedrings = players[i].lastmare =\
players[i].lastmarelap = players[i].lastmarebonuslap =\
players[i].totalmarelap = players[i].totalmarebonuslap =\
players[i].marebegunat = players[i].textvar =\ players[i].marebegunat = players[i].textvar =\
players[i].texttimer = players[i].linkcount =\ players[i].texttimer = players[i].linkcount =\
players[i].linktimer = players[i].flyangle =\ players[i].linktimer = players[i].flyangle =\
players[i].anotherflyangle = players[i].nightstime =\ players[i].anotherflyangle = players[i].nightstime =\
players[i].mare = players[i].realtime =\ players[i].mare = players[i].marelap =\
players[i].exiting = 0; players[i].marebonuslap = players[i].lapbegunat =\
players[i].lapstartedtime = players[i].totalmarescore =\
players[i].realtime = players[i].exiting = 0;
// i guess this could be part of the above but i feel mildly uncomfortable implicitly casting // i guess this could be part of the above but i feel mildly uncomfortable implicitly casting
players[i].gotcontinue = false; players[i].gotcontinue = false;

View File

@ -1375,6 +1375,67 @@ void P_ChangeSectorTag(UINT32 sector, INT16 newtag)
} }
} }
//
// P_RunNightserizeExecutors
//
void P_RunNightserizeExecutors(mobj_t *actor)
{
size_t i;
for (i = 0; i < numlines; i++)
{
if (lines[i].special == 323 || lines[i].special == 324)
P_RunTriggerLinedef(&lines[i], actor, NULL);
}
}
//
// P_RunDeNightserizeExecutors
//
void P_RunDeNightserizeExecutors(mobj_t *actor)
{
size_t i;
for (i = 0; i < numlines; i++)
{
if (lines[i].special == 325 || lines[i].special == 326)
P_RunTriggerLinedef(&lines[i], actor, NULL);
}
}
//
// P_RunNightsLapExecutors
//
void P_RunNightsLapExecutors(mobj_t *actor)
{
size_t i;
for (i = 0; i < numlines; i++)
{
if (lines[i].special == 327 || lines[i].special == 328)
P_RunTriggerLinedef(&lines[i], actor, NULL);
}
}
//
// P_RunNightsCapsuleTouchExecutors
//
void P_RunNightsCapsuleTouchExecutors(mobj_t *actor, boolean entering, boolean enoughspheres)
{
size_t i;
for (i = 0; i < numlines; i++)
{
if ((lines[i].special == 329 || lines[i].special == 330)
&& ((entering && (lines[i].flags & ML_TFERLINE))
|| (!entering && !(lines[i].flags & ML_TFERLINE)))
&& ((lines[i].flags & ML_DONTPEGTOP)
|| (enoughspheres && !(lines[i].flags & ML_BOUNCY))
|| (!enoughspheres && (lines[i].flags & ML_BOUNCY))))
P_RunTriggerLinedef(&lines[i], actor, NULL);
}
}
/** Hashes the sector tags across the sectors and linedefs. /** Hashes the sector tags across the sectors and linedefs.
* *
* \sa P_FindSectorFromTag, P_ChangeSectorTag * \sa P_FindSectorFromTag, P_ChangeSectorTag
@ -1458,6 +1519,146 @@ static void P_AddExecutorDelay(line_t *line, mobj_t *mobj, sector_t *sector)
P_AddThinker(&e->thinker); P_AddThinker(&e->thinker);
} }
/** Used by P_RunTriggerLinedef to check a NiGHTS trigger linedef's conditions
*
* \param triggerline Trigger linedef to check conditions for; should NEVER be NULL.
* \param actor Object initiating the action; should not be NULL.
* \sa P_RunTriggerLinedef
*/
static boolean P_CheckNightsTriggerLine(line_t *triggerline, mobj_t *actor)
{
INT16 specialtype = triggerline->special;
size_t i;
UINT8 inputmare = max(0, min(255, sides[triggerline->sidenum[0]].textureoffset>>FRACBITS));
UINT8 inputlap = max(0, min(255, sides[triggerline->sidenum[0]].rowoffset>>FRACBITS));
boolean ltemare = triggerline->flags & ML_NOCLIMB;
boolean gtemare = triggerline->flags & ML_BLOCKMONSTERS;
boolean ltelap = triggerline->flags & ML_EFFECT1;
boolean gtelap = triggerline->flags & ML_EFFECT2;
boolean lapfrombonustime = triggerline->flags & ML_EFFECT3;
boolean perglobalinverse = triggerline->flags & ML_DONTPEGBOTTOM;
boolean perglobal = !(triggerline->flags & ML_EFFECT4) && !perglobalinverse;
boolean donomares = triggerline->flags & ML_BOUNCY; // nightserize: run at end of level (no mares)
boolean fromnonights = triggerline->flags & ML_TFERLINE; // nightserize: from non-nights // denightserize: all players no nights
boolean fromnights = triggerline->flags & ML_DONTPEGTOP; // nightserize: from nights // denightserize: >0 players are nights
UINT8 currentmare = UINT8_MAX;
UINT8 currentlap = UINT8_MAX;
// Do early returns for Nightserize
if (specialtype >= 323 && specialtype <= 324)
{
// run only when no mares are found
if (donomares && P_FindLowestMare() != UINT8_MAX)
return false;
// run only if there is a mare present
if (!donomares && P_FindLowestMare() == UINT8_MAX)
return false;
// run only if player is nightserizing from non-nights
if (fromnonights)
{
if (!actor->player)
return false;
else if (actor->player->powers[pw_carry] == CR_NIGHTSMODE)
return false;
}
// run only if player is nightserizing from nights
else if (fromnights)
{
if (!actor->player)
return false;
else if (actor->player->powers[pw_carry] != CR_NIGHTSMODE)
return false;
}
}
// Get current mare and lap (and check early return for DeNightserize)
if (perglobal || perglobalinverse
|| (specialtype >= 325 && specialtype <= 326 && (fromnonights || fromnights)))
{
UINT8 playersarenights = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
UINT8 lap;
if (!playeringame[i] || players[i].spectator)
continue;
// denightserize: run only if all players are not nights
if (specialtype >= 325 && specialtype <= 326 && fromnonights
&& players[i].powers[pw_carry] == CR_NIGHTSMODE)
return false;
// count number of nights players for denightserize return
if (specialtype >= 325 && specialtype <= 326 && fromnights
&& players[i].powers[pw_carry] == CR_NIGHTSMODE)
playersarenights++;
lap = lapfrombonustime ? players[i].marebonuslap : players[i].marelap;
// get highest mare/lap of players
if (perglobal)
{
if (players[i].mare > currentmare || currentmare == UINT8_MAX)
{
currentmare = players[i].mare;
currentlap = UINT8_MAX;
}
if (players[i].mare == currentmare
&& (lap > currentlap || currentlap == UINT8_MAX))
currentlap = lap;
}
// get lowest mare/lap of players
else if (perglobalinverse)
{
if (players[i].mare < currentmare || currentmare == UINT8_MAX)
{
currentmare = players[i].mare;
currentlap = UINT8_MAX;
}
if (players[i].mare == currentmare
&& (lap < currentlap || currentlap == UINT8_MAX))
currentlap = lap;
}
}
// denightserize: run only if >0 players are nights
if (specialtype >= 325 && specialtype <= 326 && fromnights
&& playersarenights < 1)
return false;
}
// get current mare/lap from triggering player
else if (!perglobal && !perglobalinverse)
{
if (!actor->player)
return false;
currentmare = actor->player->mare;
currentlap = lapfrombonustime ? actor->player->marebonuslap : actor->player->marelap;
}
if (lapfrombonustime && !currentlap)
return false; // special case: player->marebonuslap is 0 until passing through on bonus time. Don't trigger lines looking for inputlap 0.
// Compare current mare/lap to input mare/lap based on rules
if (!(specialtype >= 323 && specialtype <= 324 && donomares) // don't return false if donomares and we got this far
&& ((ltemare && currentmare > inputmare)
|| (gtemare && currentmare < inputmare)
|| (!ltemare && !gtemare && currentmare != inputmare)
|| (ltelap && currentlap > inputlap)
|| (gtelap && currentlap < inputlap)
|| (!ltelap && !gtelap && currentlap != inputlap))
)
return false;
return true;
}
/** Used by P_LinedefExecute to check a trigger linedef's conditions /** Used by P_LinedefExecute to check a trigger linedef's conditions
* The linedef executor specials in the trigger linedef's sector are run if all conditions are met. * The linedef executor specials in the trigger linedef's sector are run if all conditions are met.
* Return false cancels P_LinedefExecute, this happens if a condition is not met. * Return false cancels P_LinedefExecute, this happens if a condition is not met.
@ -1493,10 +1694,10 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
if (!playeringame[i] || players[i].spectator) if (!playeringame[i] || players[i].spectator)
continue; continue;
if (!players[i].mo || players[i].rings <= 0) if (!players[i].mo || ((maptol & TOL_NIGHTS) ? players[i].spheres : players[i].rings) <= 0)
continue; continue;
rings += players[i].rings; rings += (maptol & TOL_NIGHTS) ? players[i].spheres : players[i].rings;
} }
} }
else else
@ -1504,7 +1705,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
if (!(actor && actor->player)) if (!(actor && actor->player))
return false; // no player to count rings from here, sorry return false; // no player to count rings from here, sorry
rings = actor->player->rings; rings = (maptol & TOL_NIGHTS) ? actor->player->spheres : actor->player->rings;
} }
if (triggerline->flags & ML_NOCLIMB) if (triggerline->flags & ML_NOCLIMB)
@ -1668,6 +1869,18 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
return false; return false;
} }
break; break;
case 323: // nightserize - each time
case 324: // nightserize - once
case 325: // denightserize - each time
case 326: // denightserize - once
case 327: // nights lap - each time
case 328: // nights lap - once
case 329: // nights egg capsule touch - each time
case 330: // nights egg capsule touch - once
if (!P_CheckNightsTriggerLine(triggerline, actor))
return false;
break;
default: default:
break; break;
} }
@ -1796,6 +2009,10 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|| specialtype == 318 // Unlockable trigger - Once || specialtype == 318 // Unlockable trigger - Once
|| specialtype == 320 // Unlockable - Once || specialtype == 320 // Unlockable - Once
|| specialtype == 321 || specialtype == 322 // Trigger on X calls - Continuous + Each Time || specialtype == 321 || specialtype == 322 // Trigger on X calls - Continuous + Each Time
|| specialtype == 324 // Nightserize - Once
|| specialtype == 326 // DeNightserize - Once
|| specialtype == 328 // Nights lap - Once
|| specialtype == 330 // Nights Bonus Time - Once
|| specialtype == 399) // Level Load || specialtype == 399) // Level Load
triggerline->special = 0; // Clear it out triggerline->special = 0; // Clear it out
@ -6428,6 +6645,17 @@ void P_SpawnSpecials(INT32 fromnetsave)
} }
break; break;
// NiGHTS trigger executors
case 323:
case 324:
case 325:
case 326:
case 327:
case 328:
case 329:
case 330:
break;
case 399: // Linedef execute on map load case 399: // Linedef execute on map load
// This is handled in P_RunLevelLoadExecutors. // This is handled in P_RunLevelLoadExecutors.
break; break;

View File

@ -66,6 +66,10 @@ void P_SwitchWeather(INT32 weathernum);
boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller); boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller);
void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller); void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller);
void P_ChangeSectorTag(UINT32 sector, INT16 newtag); void P_ChangeSectorTag(UINT32 sector, INT16 newtag);
void P_RunNightserizeExecutors(mobj_t *actor);
void P_RunDeNightserizeExecutors(mobj_t *actor);
void P_RunNightsLapExecutors(mobj_t *actor);
void P_RunNightsCapsuleTouchExecutors(mobj_t *actor, boolean entering, boolean enoughspheres);
ffloor_t *P_GetFFloorByID(sector_t *sec, UINT16 id); ffloor_t *P_GetFFloorByID(sector_t *sec, UINT16 id);

View File

@ -387,6 +387,8 @@ boolean P_TransferToNextMare(player_t *player)
CONS_Debug(DBG_NIGHTS, "Mare is %d\n", mare); CONS_Debug(DBG_NIGHTS, "Mare is %d\n", mare);
player->mare = mare; player->mare = mare;
player->marelap = 0;
player->marebonuslap = 0;
// scan the thinkers // scan the thinkers
// to find the closest axis point // to find the closest axis point
@ -574,6 +576,10 @@ static void P_DeNightserizePlayer(player_t *player)
player->climbing = 0; player->climbing = 0;
player->mo->fuse = 0; player->mo->fuse = 0;
player->speed = 0; player->speed = 0;
player->marelap = 0;
player->marebonuslap = 0;
player->flyangle = 0;
player->anotherflyangle = 0;
P_SetTarget(&player->mo->target, NULL); P_SetTarget(&player->mo->target, NULL);
P_SetTarget(&player->axis1, P_SetTarget(&player->axis2, NULL)); P_SetTarget(&player->axis1, P_SetTarget(&player->axis2, NULL));
@ -625,6 +631,8 @@ static void P_DeNightserizePlayer(player_t *player)
// Restore from drowning music // Restore from drowning music
P_RestoreMusic(player); P_RestoreMusic(player);
P_RunDeNightserizeExecutors(player->mo);
} }
// //
@ -633,7 +641,7 @@ static void P_DeNightserizePlayer(player_t *player)
// NiGHTS Time! // NiGHTS Time!
void P_NightserizePlayer(player_t *player, INT32 nighttime) void P_NightserizePlayer(player_t *player, INT32 nighttime)
{ {
INT32 oldmare; UINT8 oldmare, oldmarelap, oldmarebonuslap;
// Bots can't be NiGHTSerized, silly!1 :P // Bots can't be NiGHTSerized, silly!1 :P
if (player->bot) if (player->bot)
@ -648,6 +656,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
player->speed = 0; player->speed = 0;
player->climbing = 0; player->climbing = 0;
player->secondjump = 0; player->secondjump = 0;
player->flyangle = 0;
player->anotherflyangle = 0;
player->powers[pw_shield] = SH_NONE; player->powers[pw_shield] = SH_NONE;
player->powers[pw_super] = 0; player->powers[pw_super] = 0;
@ -662,7 +672,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
player->followitem = skins[DEFAULTNIGHTSSKIN].followitem; player->followitem = skins[DEFAULTNIGHTSSKIN].followitem;
} }
player->nightstime = player->startedtime = nighttime*TICRATE; player->nightstime = player->startedtime = player->lapstartedtime = nighttime*TICRATE;
player->bonustime = false; player->bonustime = false;
P_RestoreMusic(player); P_RestoreMusic(player);
@ -680,6 +690,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
} }
oldmare = player->mare; oldmare = player->mare;
oldmarelap = player->marelap;
oldmarebonuslap = player->marebonuslap;
if (!P_TransferToNextMare(player)) if (!P_TransferToNextMare(player))
{ {
@ -707,6 +719,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
players[i].texttimer = (3 * TICRATE) - 10; players[i].texttimer = (3 * TICRATE) - 10;
players[i].textvar = 4; // Score and grades players[i].textvar = 4; // Score and grades
players[i].lastmare = players[i].mare; players[i].lastmare = players[i].mare;
players[i].lastmarelap = players[i].marelap;
players[i].lastmarebonuslap = players[i].marebonuslap;
if (G_IsSpecialStage(gamemap)) if (G_IsSpecialStage(gamemap))
{ {
players[i].finishedspheres = (INT16)total_spheres; players[i].finishedspheres = (INT16)total_spheres;
@ -725,6 +739,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
G_AddTempNightsRecords(players[i].marescore, leveltime - player->marebegunat, players[i].mare + 1); G_AddTempNightsRecords(players[i].marescore, leveltime - player->marebegunat, players[i].mare + 1);
// transfer scores anyway // transfer scores anyway
players[i].totalmarescore += players[i].marescore;
players[i].lastmarescore = players[i].marescore; players[i].lastmarescore = players[i].marescore;
players[i].marescore = 0; players[i].marescore = 0;
@ -738,19 +753,24 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
// Spheres bonus // Spheres bonus
P_AddPlayerScore(player, (player->spheres) * 50); P_AddPlayerScore(player, (player->spheres) * 50);
player->lastmare = (UINT8)oldmare; player->lastmare = oldmare;
player->lastmarelap = oldmarelap;
player->lastmarebonuslap = oldmarebonuslap;
player->texttimer = 4*TICRATE; player->texttimer = 4*TICRATE;
player->textvar = 4; // Score and grades player->textvar = 4; // Score and grades
player->finishedspheres = (INT16)(player->spheres); player->finishedspheres = (INT16)(player->spheres);
player->finishedrings = (INT16)(player->rings);
// Add score to temp leaderboards // Add score to temp leaderboards
if (!(netgame||multiplayer) && P_IsLocalPlayer(player)) if (!(netgame||multiplayer) && P_IsLocalPlayer(player))
G_AddTempNightsRecords(player->marescore, leveltime - player->marebegunat, (UINT8)(oldmare + 1)); G_AddTempNightsRecords(player->marescore, leveltime - player->marebegunat, (UINT8)(oldmare + 1));
// Starting a new mare, transfer scores // Starting a new mare, transfer scores
player->totalmarescore += player->marescore;
player->lastmarescore = player->marescore; player->lastmarescore = player->marescore;
player->marescore = 0; player->marescore = 0;
player->marebegunat = leveltime; player->marebegunat = leveltime;
player->lapbegunat = leveltime;
player->spheres = player->rings = 0; player->spheres = player->rings = 0;
} }
@ -765,6 +785,16 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
player->texttimer = (UINT8)(110 - timeinmap); player->texttimer = (UINT8)(110 - timeinmap);
} }
// force NiGHTS to face forward or backward
if (player->mo->target)
player->mo->angle = R_PointToAngle2(player->mo->target->x, player->mo->target->y, player->mo->x, player->mo->y) // player->angle_pos, won't be set on first instance
+ ((player->mo->target->flags2 & MF2_AMBUSH) ? // if axis is invert, take the opposite right angle
(player->flyangle > 90 && player->flyangle < 270 ? ANGLE_90 : -ANGLE_90)
: (player->flyangle > 90 && player->flyangle < 270 ? -ANGLE_90 : ANGLE_90));
// Do this before setting CR_NIGHTSMODE so we can tell if player was non-NiGHTS
P_RunNightserizeExecutors(player->mo);
player->powers[pw_carry] = CR_NIGHTSMODE; player->powers[pw_carry] = CR_NIGHTSMODE;
} }
@ -927,7 +957,7 @@ void P_GivePlayerRings(player_t *player, INT32 num_rings)
player->rings = 0; player->rings = 0;
// Now extra life bonuses are handled here instead of in P_MovePlayer, since why not? // Now extra life bonuses are handled here instead of in P_MovePlayer, since why not?
if (!ultimatemode && !modeattacking && !G_IsSpecialStage(gamemap) && G_GametypeUsesLives() && player->lives != 0x7f) if (!ultimatemode && !modeattacking && !G_IsSpecialStage(gamemap) && G_GametypeUsesLives() && player->lives != INFLIVES)
{ {
INT32 gainlives = 0; INT32 gainlives = 0;
@ -986,7 +1016,7 @@ void P_GivePlayerLives(player_t *player, INT32 numlives)
if (gamestate == GS_LEVEL) if (gamestate == GS_LEVEL)
{ {
if (player->lives == 0x7f || (gametype != GT_COOP && gametype != GT_COMPETITION)) if (player->lives == INFLIVES || (gametype != GT_COOP && gametype != GT_COMPETITION))
{ {
P_GivePlayerRings(player, 100*numlives); P_GivePlayerRings(player, 100*numlives);
return; return;
@ -5927,6 +5957,8 @@ static void P_DoNiGHTSCapsule(player_t *player)
{ {
INT32 i; INT32 i;
player->capsule->extravalue2++; // tic counter
if (abs(player->mo->x-player->capsule->x) <= 2*FRACUNIT) if (abs(player->mo->x-player->capsule->x) <= 2*FRACUNIT)
{ {
P_UnsetThingPosition(player->mo); P_UnsetThingPosition(player->mo);
@ -5988,6 +6020,9 @@ static void P_DoNiGHTSCapsule(player_t *player)
} }
} }
if (player->capsule->extravalue2 <= 0 && player->capsule->health > 0)
P_RunNightsCapsuleTouchExecutors(player->mo, true, player->spheres >= player->capsule->health); // run capsule entrance executors
// Time to blow it up! // Time to blow it up!
if (player->mo->x == player->capsule->x if (player->mo->x == player->capsule->x
&& player->mo->y == player->capsule->y && player->mo->y == player->capsule->y
@ -6011,7 +6046,7 @@ static void P_DoNiGHTSCapsule(player_t *player)
player->capsule->flags &= ~MF_NOGRAVITY; player->capsule->flags &= ~MF_NOGRAVITY;
player->capsule->momz = 5*FRACUNIT; player->capsule->momz = 5*FRACUNIT;
player->capsule->reactiontime = 0; player->capsule->reactiontime = 0;
player->capsule->extravalue1 = -1; player->capsule->extravalue1 = player->capsule->extravalue2 = -1;
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && !player->exiting && players[i].mare == player->mare) if (playeringame[i] && !player->exiting && players[i].mare == player->mare)
@ -6080,6 +6115,7 @@ static void P_DoNiGHTSCapsule(player_t *player)
P_SetTarget(&players[i].capsule, NULL); // Remove capsule from everyone now that it is dead! P_SetTarget(&players[i].capsule, NULL); // Remove capsule from everyone now that it is dead!
S_StartScreamSound(player->mo, sfx_ngdone); S_StartScreamSound(player->mo, sfx_ngdone);
P_SwitchSpheresBonusMode(true); P_SwitchSpheresBonusMode(true);
P_RunNightsCapsuleTouchExecutors(player->mo, false, true); // run capsule exit executors, and we destroyed it
} }
} }
else else
@ -6088,7 +6124,8 @@ static void P_DoNiGHTSCapsule(player_t *player)
player->texttimer = 4*TICRATE; player->texttimer = 4*TICRATE;
player->textvar = 3; // Get more rings! player->textvar = 3; // Get more rings!
player->capsule->reactiontime = 0; player->capsule->reactiontime = 0;
player->capsule->extravalue1 = -1; player->capsule->extravalue1 = player->capsule->extravalue2 = -1;
P_RunNightsCapsuleTouchExecutors(player->mo, false, false); // run capsule exit executors, and we lacked rings
} }
} }
else else
@ -6174,7 +6211,6 @@ static void P_NiGHTSMovement(player_t *player)
// S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH // S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH
S_ChangeMusicInternal((((maptol & TOL_NIGHTS) && !G_IsSpecialStage(gamemap)) ? "_ntime" : "_drown"), false); S_ChangeMusicInternal((((maptol & TOL_NIGHTS) && !G_IsSpecialStage(gamemap)) ? "_ntime" : "_drown"), false);
if (player->mo->z < player->mo->floorz) if (player->mo->z < player->mo->floorz)
player->mo->z = player->mo->floorz; player->mo->z = player->mo->floorz;
@ -6642,7 +6678,18 @@ static void P_NiGHTSMovement(player_t *player)
S_StartSound(player->mo, sfx_drill1); S_StartSound(player->mo, sfx_drill1);
player->drilltimer = 32; player->drilltimer = 32;
} }
else if (--player->drilltimer <= 0) else if (player->drilltimer == 32)
{
// drill mash penalty
player->drilltimer = 31;
player->drillmeter -= TICRATE/2;
if (player->drillmeter <= 0)
player->drillmeter = TICRATE/10;
}
else if (--player->drilltimer == 11)
// give that drill mash penalty back (after 0.6 seconds)
player->drillmeter += TICRATE/2;
else if (player->drilltimer <= 0)
{ {
player->drilltimer = 10; player->drilltimer = 10;
S_StartSound(player->mo, sfx_drill2); S_StartSound(player->mo, sfx_drill2);
@ -8377,7 +8424,7 @@ boolean P_GetLives(player_t *player)
if (!(netgame || multiplayer) if (!(netgame || multiplayer)
|| (gametype != GT_COOP) || (gametype != GT_COOP)
|| (cv_cooplives.value == 1) || (cv_cooplives.value == 1)
|| (player->lives == 0x7f)) || (player->lives == INFLIVES))
return true; return true;
if ((cv_cooplives.value == 2 || cv_cooplives.value == 0) && player->lives > 0) if ((cv_cooplives.value == 2 || cv_cooplives.value == 0) && player->lives > 0)
@ -8404,7 +8451,7 @@ boolean P_GetLives(player_t *player)
{ {
if (cv_cooplives.value == 2 && (P_IsLocalPlayer(player) || P_IsLocalPlayer(&players[maxlivesplayer]))) if (cv_cooplives.value == 2 && (P_IsLocalPlayer(player) || P_IsLocalPlayer(&players[maxlivesplayer])))
S_StartSound(NULL, sfx_jshard); // placeholder S_StartSound(NULL, sfx_jshard); // placeholder
if (players[maxlivesplayer].lives != 0x7f) if (players[maxlivesplayer].lives != INFLIVES)
players[maxlivesplayer].lives--; players[maxlivesplayer].lives--;
player->lives++; player->lives++;
if (player->lives < 1) if (player->lives < 1)
@ -9763,12 +9810,18 @@ void P_PlayerThink(player_t *player)
|| mo2->type == MT_NIGHTSCHIP || mo2->type == MT_NIGHTSSTAR)) || mo2->type == MT_NIGHTSCHIP || mo2->type == MT_NIGHTSSTAR))
continue; continue;
if (mo2->flags2 & MF2_NIGHTSPULL)
continue;
if (P_AproxDistance(P_AproxDistance(mo2->x - x, mo2->y - y), mo2->z - z) > FixedMul(128*FRACUNIT, player->mo->scale)) if (P_AproxDistance(P_AproxDistance(mo2->x - x, mo2->y - y), mo2->z - z) > FixedMul(128*FRACUNIT, player->mo->scale))
continue; continue;
// Yay! The thing's in reach! Pull it in! // Yay! The thing's in reach! Pull it in!
mo2->flags |= MF_NOCLIP|MF_NOCLIPHEIGHT; mo2->flags |= MF_NOCLIP|MF_NOCLIPHEIGHT;
mo2->flags2 |= MF2_NIGHTSPULL; mo2->flags2 |= MF2_NIGHTSPULL;
// New NiGHTS attract speed dummied out because the older behavior
// is exploited as a mechanic. Uncomment to enable.
mo2->movefactor = 0; // 40*FRACUNIT; // initialize the NightsItemChase timer
P_SetTarget(&mo2->tracer, player->mo); P_SetTarget(&mo2->tracer, player->mo);
} }
} }
@ -9808,7 +9861,19 @@ void P_PlayerThink(player_t *player)
P_ResetScore(player); P_ResetScore(player);
} }
else else
{
if (player->bumpertime == TICRATE/2 && player->mo->hnext)
{
// Center player to NiGHTS bumper here because if you try to set player's position in
// P_TouchSpecialThing case MT_NIGHTSBUMPER, that position is fudged in the time
// between that routine in the previous tic
// and reaching here in the current tic
P_TeleportMove(player->mo, player->mo->hnext->x, player->mo->hnext->y
, player->mo->hnext->z + FixedMul(player->mo->hnext->height/4, player->mo->hnext->scale));
P_SetTarget(&player->mo->hnext, NULL);
}
P_MovePlayer(player); P_MovePlayer(player);
}
if (!player->mo) if (!player->mo)
return; // P_MovePlayer removed player->mo. return; // P_MovePlayer removed player->mo.
@ -9932,7 +9997,8 @@ void P_PlayerThink(player_t *player)
|| player->panim == PA_PAIN || player->panim == PA_PAIN
|| !player->mo->health || !player->mo->health
|| player->climbing || player->climbing
|| player->pflags & (PF_SPINNING|PF_SLIDING)) || player->pflags & (PF_SPINNING|PF_SLIDING)
|| player->bumpertime)
player->pflags &= ~PF_APPLYAUTOBRAKE; player->pflags &= ~PF_APPLYAUTOBRAKE;
else if (currentlyonground || player->powers[pw_tailsfly]) else if (currentlyonground || player->powers[pw_tailsfly])
player->pflags |= PF_APPLYAUTOBRAKE; player->pflags |= PF_APPLYAUTOBRAKE;

View File

@ -1362,7 +1362,7 @@ INT32 R_ColormapNumForName(char *name)
extra_colormaps[num_extra_colormaps].fadecolor = 0x0; extra_colormaps[num_extra_colormaps].fadecolor = 0x0;
extra_colormaps[num_extra_colormaps].maskamt = 0x0; extra_colormaps[num_extra_colormaps].maskamt = 0x0;
extra_colormaps[num_extra_colormaps].fadestart = 0; extra_colormaps[num_extra_colormaps].fadestart = 0;
extra_colormaps[num_extra_colormaps].fadeend = 33; extra_colormaps[num_extra_colormaps].fadeend = 31;
extra_colormaps[num_extra_colormaps].fog = 0; extra_colormaps[num_extra_colormaps].fog = 0;
num_extra_colormaps++; num_extra_colormaps++;
@ -1390,7 +1390,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
size_t mapnum = num_extra_colormaps; size_t mapnum = num_extra_colormaps;
size_t i; size_t i;
UINT32 cr, cg, cb, maskcolor, fadecolor; UINT32 cr, cg, cb, maskcolor, fadecolor;
UINT32 fadestart = 0, fadeend = 33, fadedist = 33; UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0) #define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
if (p1[0] == '#') if (p1[0] == '#')
@ -1431,12 +1431,12 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
// Get parameters like fadestart, fadeend, and the fogflag // Get parameters like fadestart, fadeend, and the fogflag
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10); fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10); fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
if (fadestart > 32) if (fadestart > 30)
fadestart = 0; fadestart = 0;
if (fadeend > 33 || fadeend < 1) if (fadeend > 31 || fadeend < 1)
fadeend = 33; fadeend = 31;
fadedist = fadeend - fadestart; fadedist = fadeend - fadestart;
fog = NUMFROMCHAR(p2[1]) ? 1 : 0; fog = NUMFROMCHAR(p2[1]);
} }
#undef getnum #undef getnum
@ -1537,7 +1537,7 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
size_t i; size_t i;
char *colormap_p; char *colormap_p;
UINT32 cr, cg, cb, maskcolor, fadecolor; UINT32 cr, cg, cb, maskcolor, fadecolor;
UINT32 fadestart = 0, fadeend = 33, fadedist = 33; UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0) #define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
if (p1[0] == '#') if (p1[0] == '#')
@ -1578,12 +1578,12 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
// Get parameters like fadestart, fadeend, and the fogflag // Get parameters like fadestart, fadeend, and the fogflag
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10); fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10); fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
if (fadestart > 32) if (fadestart > 30)
fadestart = 0; fadestart = 0;
if (fadeend > 33 || fadeend < 1) if (fadeend > 31 || fadeend < 1)
fadeend = 33; fadeend = 31;
fadedist = fadeend - fadestart; fadedist = fadeend - fadestart;
fog = NUMFROMCHAR(p2[1]) ? 1 : 0; fog = NUMFROMCHAR(p2[1]);
} }
#undef getnum #undef getnum

View File

@ -1146,9 +1146,9 @@ void R_RenderPlayerView(player_t *player)
if (cv_homremoval.value && player == &players[displayplayer]) // if this is display player 1 if (cv_homremoval.value && player == &players[displayplayer]) // if this is display player 1
{ {
if (cv_homremoval.value == 1) if (cv_homremoval.value == 1)
V_DrawFill(0, 0, vid.width, vid.height, 31); // No HOM effect! V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // No HOM effect!
else //'development' HOM removal -- makes it blindingly obvious if HOM is spotted. else //'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
V_DrawFill(0, 0, vid.width, vid.height, 32+(timeinmap&15)); V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 32+(timeinmap&15));
} }
// load previous saved value of skyVisible for the player // load previous saved value of skyVisible for the player

View File

@ -37,6 +37,9 @@
// Quincunx antialiasing of flats! // Quincunx antialiasing of flats!
//#define QUINCUNX //#define QUINCUNX
// good night sweet prince
#define SHITPLANESPARENCY
//SoM: 3/23/2000: Use Boom visplane hashing. //SoM: 3/23/2000: Use Boom visplane hashing.
#define MAXVISPLANES 512 #define MAXVISPLANES 512
@ -813,7 +816,11 @@ void R_DrawSinglePlane(visplane_t *pl)
else // Opaque, but allow transparent flat pixels else // Opaque, but allow transparent flat pixels
spanfunc = splatfunc; spanfunc = splatfunc;
if (pl->extra_colormap && pl->extra_colormap->fog) #ifdef SHITPLANESPARENCY
if (spanfunc == splatfunc || (pl->extra_colormap && pl->extra_colormap->fog))
#else
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
#endif
light = (pl->lightlevel >> LIGHTSEGSHIFT); light = (pl->lightlevel >> LIGHTSEGSHIFT);
else else
light = LIGHTLEVELS-1; light = LIGHTLEVELS-1;
@ -867,7 +874,11 @@ void R_DrawSinglePlane(visplane_t *pl)
else // Opaque, but allow transparent flat pixels else // Opaque, but allow transparent flat pixels
spanfunc = splatfunc; spanfunc = splatfunc;
if (pl->extra_colormap && pl->extra_colormap->fog) #ifdef SHITPLANESPARENCY
if (spanfunc == splatfunc || (pl->extra_colormap && pl->extra_colormap->fog))
#else
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
#endif
light = (pl->lightlevel >> LIGHTSEGSHIFT); light = (pl->lightlevel >> LIGHTSEGSHIFT);
else else
light = LIGHTLEVELS-1; light = LIGHTLEVELS-1;

View File

@ -1443,7 +1443,8 @@ static void R_RenderSegLoop (void)
#ifdef POLYOBJECTS_PLANES #ifdef POLYOBJECTS_PLANES
// Polyobject-specific hack to fix plane leaking -Red // Polyobject-specific hack to fix plane leaking -Red
if (ffloor[i].polyobj && top_w >= bottom_w) { if (ffloor[i].polyobj && top_w >= bottom_w) {
ffloor[i].plane->top[rw_x] = ffloor[i].plane->bottom[rw_x] = 0xFFFF; ffloor[i].plane->top[rw_x] = 0xFFFF;
ffloor[i].plane->bottom[rw_x] = 0x0000; // fix for sky plane drawing crashes - Monster Iestyn 25/05/18
} else } else
#endif #endif
@ -1467,7 +1468,8 @@ static void R_RenderSegLoop (void)
#ifdef POLYOBJECTS_PLANES #ifdef POLYOBJECTS_PLANES
// Polyobject-specific hack to fix plane leaking -Red // Polyobject-specific hack to fix plane leaking -Red
if (ffloor[i].polyobj && top_w >= bottom_w) { if (ffloor[i].polyobj && top_w >= bottom_w) {
ffloor[i].plane->top[rw_x] = ffloor[i].plane->bottom[rw_x] = 0xFFFF; ffloor[i].plane->top[rw_x] = 0xFFFF;
ffloor[i].plane->bottom[rw_x] = 0x0000; // fix for sky plane drawing crashes - Monster Iestyn 25/05/18
} else } else
#endif #endif
@ -2693,6 +2695,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (linedef->special == 41) { // HORIZON LINES if (linedef->special == 41) { // HORIZON LINES
topstep = bottomstep = 0; topstep = bottomstep = 0;
topfrac = bottomfrac = (centeryfrac>>4); topfrac = bottomfrac = (centeryfrac>>4);
topfrac++; // Prevent 1px HOM
} else { } else {
topstep = -FixedMul (rw_scalestep, worldtop); topstep = -FixedMul (rw_scalestep, worldtop);
topfrac = (centeryfrac>>4) - FixedMul (worldtop, rw_scale); topfrac = (centeryfrac>>4) - FixedMul (worldtop, rw_scale);

View File

@ -983,7 +983,8 @@ static void R_SplitSprite(vissprite_t *sprite)
newsprite->extra_colormap = sector->lightlist[i].extra_colormap; newsprite->extra_colormap = sector->lightlist[i].extra_colormap;
if (!((newsprite->cut & SC_FULLBRIGHT) && (!newsprite->extra_colormap || !newsprite->extra_colormap->fog))) if (!((newsprite->cut & SC_FULLBRIGHT)
&& (!newsprite->extra_colormap || !(newsprite->extra_colormap->fog & 1))))
{ {
lindex = FixedMul(sprite->xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT); lindex = FixedMul(sprite->xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
@ -1403,7 +1404,7 @@ static void R_ProjectSprite(mobj_t *thing)
vis->cut |= SC_FULLBRIGHT; vis->cut |= SC_FULLBRIGHT;
if (vis->cut & SC_FULLBRIGHT if (vis->cut & SC_FULLBRIGHT
&& (!vis->extra_colormap || !vis->extra_colormap->fog)) && (!vis->extra_colormap || !(vis->extra_colormap->fog & 1)))
{ {
// full bright: goggles // full bright: goggles
vis->colormap = colormaps; vis->colormap = colormaps;

View File

@ -75,7 +75,7 @@ consvar_t stereoreverse = {"stereoreverse", "Off", CV_SAVE, CV_OnOff, NULL, 0, N
static consvar_t precachesound = {"precachesound", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; static consvar_t precachesound = {"precachesound", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// actual general (maximum) sound & music volume, saved into the config // actual general (maximum) sound & music volume, saved into the config
consvar_t cv_soundvolume = {"soundvolume", "31", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_soundvolume = {"soundvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_digmusicvolume = {"digmusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_digmusicvolume = {"digmusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_midimusicvolume = {"midimusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_midimusicvolume = {"midimusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};

File diff suppressed because it is too large Load Diff

View File

@ -1,425 +1,213 @@
/* XPM */ /* XPM */
static char * C:\Repo\srb2\src\sdl\SDL_icon_xpm[] = { static const char *SDL_icon_xpm[] = {
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" P+Q+R+S+T+U+V+W+ + + + +X+Y+Z+`+ @I+J+Z .@+@E. ", " l.!.R.s.F.I.g.W.(.(.(.(.R.E .[ A Z Z Z B g $ ",
" @@#@$@%@&@*@=@-@;@>@,@'@)@!@~@{@]@^@I+/@(@_@ ", " . , ; - 0 M.b.V.U.R.Y.z.u n.7 c Z Z B g # + ",
" :@<@[@}@|@1@2@3@4@5@6@7@8@9@0@L+a@b@c@d@e@ ", " : w p Z.D.A.S.p u i M.A.A.S.* Z B h z ] C ",
" f@g@h@i@i@j@k@l@|@m@n@o@p@q@r@s@t@u@p v@ ", " s D.D.A.A.A.A.A.A.A.i B.B.b A Z Z @.-.` ",
" w@x@y@z@A@B@i@C@D@E@F@G@H@I@L+J@K@L@p M@ ", " 1 y C.D.A.A.A.A.A.M.u Z.e c A Z Z [ ;.&. ",
" N@O@P@Q@R@S@T@U@V@W@X@Y@Z@Y@`@ #.#p +# ", " 8 y d C.A.A.A.C.B.t * B Z Z Z A #.=.m ",
" @###$#%#&#*#=#-#;#>#,#'#)#!#~#{#]# ", " 3 9 r t r 9 8 o @ $ # f j l B #.V ",
" ^#/# ", " j k ",
" ", " ",
" ", " ",
" ", " ",
" "}; " "
};

View File

@ -39,6 +39,10 @@
#ifdef HAVE_IMAGE #ifdef HAVE_IMAGE
#include "SDL_image.h" #include "SDL_image.h"
#elif 1
#define LOAD_XPM //I want XPM!
#include "IMG_xpm.c" //Alam: I don't want to add SDL_Image.dll/so
#define HAVE_IMAGE //I have SDL_Image, sortof
#endif #endif
#ifdef HAVE_IMAGE #ifdef HAVE_IMAGE

View File

@ -178,7 +178,7 @@ static Mix_Chunk *ds2chunk(void *stream)
return NULL; // would and/or did wrap, can't store. return NULL; // would and/or did wrap, can't store.
break; break;
} }
sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels sound = malloc(newsamples<<2); // samples * frequency shift * bytes per sample * channels
s = (SINT8 *)stream; s = (SINT8 *)stream;
d = (INT16 *)sound; d = (INT16 *)sound;
@ -306,7 +306,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
gme_track_info(emu, &info, 0); gme_track_info(emu, &info, 0);
len = (info->play_length * 441 / 10) << 2; len = (info->play_length * 441 / 10) << 2;
mem = Z_Malloc(len, PU_SOUND, NULL); mem = malloc(len);
gme_play(emu, len >> 1, mem); gme_play(emu, len >> 1, mem);
gme_delete(emu); gme_delete(emu);
@ -378,7 +378,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
gme_track_info(emu, &info, 0); gme_track_info(emu, &info, 0);
len = (info->play_length * 441 / 10) << 2; len = (info->play_length * 441 / 10) << 2;
mem = Z_Malloc(len, PU_SOUND, NULL); mem = malloc(len);
gme_play(emu, len >> 1, mem); gme_play(emu, len >> 1, mem);
gme_delete(emu); gme_delete(emu);

View File

@ -79,7 +79,6 @@ static patch_t *race1;
static patch_t *race2; static patch_t *race2;
static patch_t *race3; static patch_t *race3;
static patch_t *racego; static patch_t *racego;
static patch_t *ttlnum;
static patch_t *nightslink; static patch_t *nightslink;
static patch_t *curweapon; static patch_t *curweapon;
static patch_t *normring; static patch_t *normring;
@ -808,7 +807,7 @@ static void ST_drawLivesArea(void)
// lives number // lives number
if (gametype == GT_RACE) if (gametype == GT_RACE)
{ {
livescount = 0x7f; livescount = INFLIVES;
notgreyedout = true; notgreyedout = true;
} }
else if ((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 3) else if ((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 3)
@ -827,9 +826,9 @@ static void ST_drawLivesArea(void)
if (players[i].lives > 1) if (players[i].lives > 1)
notgreyedout = true; notgreyedout = true;
if (players[i].lives == 0x7f) if (players[i].lives == INFLIVES)
{ {
livescount = 0x7f; livescount = INFLIVES;
break; break;
} }
else if (livescount < 99) else if (livescount < 99)
@ -838,11 +837,11 @@ static void ST_drawLivesArea(void)
} }
else else
{ {
livescount = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? 0x7f : stplyr->lives); livescount = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? INFLIVES : stplyr->lives);
notgreyedout = true; notgreyedout = true;
} }
if (livescount == 0x7f) if (livescount == INFLIVES)
V_DrawCharacter(hudinfo[HUD_LIVES].x+50, hudinfo[HUD_LIVES].y+8, V_DrawCharacter(hudinfo[HUD_LIVES].x+50, hudinfo[HUD_LIVES].y+8,
'\x16' | 0x80 | hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, false); '\x16' | 0x80 | hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, false);
else else
@ -1120,13 +1119,10 @@ static void ST_drawLevelTitle(void)
if (!(timeinmap > 2 && timeinmap-3 < 110)) if (!(timeinmap > 2 && timeinmap-3 < 110))
return; return;
lvlttlxpos = ((BASEVIDWIDTH/2) - (V_LevelNameWidth(lvlttl)/2));
if (actnum > 0) if (actnum > 0)
{ lvlttlxpos -= V_LevelActNumWidth(actnum);
ttlnum = W_CachePatchName(va("TTL%.2d", actnum), PU_CACHE);
lvlttlxpos = ((BASEVIDWIDTH/2) - (V_LevelNameWidth(lvlttl)/2)) - SHORT(ttlnum->width);
}
else
lvlttlxpos = ((BASEVIDWIDTH/2) - (V_LevelNameWidth(lvlttl)/2));
ttlnumxpos = lvlttlxpos + V_LevelNameWidth(lvlttl); ttlnumxpos = lvlttlxpos + V_LevelNameWidth(lvlttl);
zonexpos = ttlnumxpos - V_LevelNameWidth(M_GetText("ZONE")); zonexpos = ttlnumxpos - V_LevelNameWidth(M_GetText("ZONE"));
@ -1186,7 +1182,7 @@ static void ST_drawLevelTitle(void)
#endif #endif
if (actnum) if (actnum)
V_DrawScaledPatch(ttlnumxpos, zoney, V_PERPLAYER, ttlnum); V_DrawLevelActNum(ttlnumxpos, zoney, V_PERPLAYER, actnum);
V_DrawLevelTitle(lvlttlxpos, lvlttly, V_PERPLAYER, lvlttl); V_DrawLevelTitle(lvlttlxpos, lvlttly, V_PERPLAYER, lvlttl);
@ -1209,6 +1205,10 @@ static void ST_drawPowerupHUD(void)
if (stplyr->spectator || stplyr->playerstate != PST_LIVE) if (stplyr->spectator || stplyr->playerstate != PST_LIVE)
return; return;
// -------
// Shields
// -------
// Graue 06-18-2004: no V_NOSCALESTART, no SCX, no SCY, snap to right // Graue 06-18-2004: no V_NOSCALESTART, no SCX, no SCY, snap to right
if (stplyr->powers[pw_shield] & SH_NOSTACK) if (stplyr->powers[pw_shield] & SH_NOSTACK)
{ {
@ -1251,6 +1251,10 @@ static void ST_drawPowerupHUD(void)
offs -= shieldoffs[q]; offs -= shieldoffs[q];
// ---------
// CTF flags
// ---------
// YOU have a flag. Display a monitor-like icon for it. // YOU have a flag. Display a monitor-like icon for it.
if (stplyr->gotflag) if (stplyr->gotflag)
{ {
@ -1268,11 +1272,20 @@ static void ST_drawPowerupHUD(void)
offs -= flagoffs[q]; offs -= flagoffs[q];
// --------------------
// Timer-based powerups
// --------------------
#define DRAWTIMERICON(patch, timer) \
V_DrawSmallScaledPatch(offs, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, patch); \
V_DrawRightAlignedThinString(offs + 16, hudinfo[HUD_POWERUPS].y + 8, V_PERPLAYER|hudinfo[HUD_POWERUPS].f, va("%d", timer/TICRATE));
// Invincibility, both from monitor and after being hit
invulntime = stplyr->powers[pw_flashing] ? stplyr->powers[pw_flashing] : stplyr->powers[pw_invulnerability]; invulntime = stplyr->powers[pw_flashing] ? stplyr->powers[pw_flashing] : stplyr->powers[pw_invulnerability];
// Note: pw_flashing always makes the icon flicker regardless of time, unlike pw_invulnerability
if (stplyr->powers[pw_invulnerability] > 3*TICRATE || (invulntime && leveltime & 1)) if (stplyr->powers[pw_invulnerability] > 3*TICRATE || (invulntime && leveltime & 1))
{ {
V_DrawSmallScaledPatch(offs, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, invincibility); DRAWTIMERICON(invincibility, invulntime)
V_DrawRightAlignedThinString(offs + 16, hudinfo[HUD_POWERUPS].y + 8, V_PERPLAYER|hudinfo[HUD_POWERUPS].f, va("%d", invulntime/TICRATE));
} }
if (invulntime > 7) if (invulntime > 7)
@ -1285,10 +1298,10 @@ static void ST_drawPowerupHUD(void)
offs -= a; offs -= a;
} }
// Super Sneakers
if (stplyr->powers[pw_sneakers] > 3*TICRATE || (stplyr->powers[pw_sneakers] && leveltime & 1)) if (stplyr->powers[pw_sneakers] > 3*TICRATE || (stplyr->powers[pw_sneakers] && leveltime & 1))
{ {
V_DrawSmallScaledPatch(offs, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, sneakers); DRAWTIMERICON(sneakers, stplyr->powers[pw_sneakers])
V_DrawRightAlignedThinString(offs + 16, hudinfo[HUD_POWERUPS].y + 8, V_PERPLAYER|hudinfo[HUD_POWERUPS].f, va("%d", stplyr->powers[pw_sneakers]/TICRATE));
} }
if (stplyr->powers[pw_sneakers] > 7) if (stplyr->powers[pw_sneakers] > 7)
@ -1301,12 +1314,13 @@ static void ST_drawPowerupHUD(void)
offs -= a; offs -= a;
} }
// Gravity Boots
if (stplyr->powers[pw_gravityboots] > 3*TICRATE || (stplyr->powers[pw_gravityboots] && leveltime & 1)) if (stplyr->powers[pw_gravityboots] > 3*TICRATE || (stplyr->powers[pw_gravityboots] && leveltime & 1))
{ {
V_DrawSmallScaledPatch(offs, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, gravboots); DRAWTIMERICON(gravboots, stplyr->powers[pw_gravityboots])
V_DrawRightAlignedThinString(offs + 16, hudinfo[HUD_POWERUPS].y + 8, V_PERPLAYER|hudinfo[HUD_POWERUPS].f, va("%d", stplyr->powers[pw_gravityboots]/TICRATE));
} }
#undef DRAWTIMERICON
#undef ICONSEP #undef ICONSEP
} }
@ -1365,60 +1379,64 @@ static void ST_drawNightsRecords(void)
if (stplyr->texttimer < TICRATE/2) if (stplyr->texttimer < TICRATE/2)
aflag |= (9 - 9*stplyr->texttimer/(TICRATE/2)) << V_ALPHASHIFT; aflag |= (9 - 9*stplyr->texttimer/(TICRATE/2)) << V_ALPHASHIFT;
// A "Bonus Time Start" by any other name... switch (stplyr->textvar)
if (stplyr->textvar == 1)
{ {
V_DrawCenteredString(BASEVIDWIDTH/2, 52, V_GREENMAP|aflag, M_GetText("GET TO THE GOAL!")); case 1: // A "Bonus Time Start" by any other name...
V_DrawCenteredString(BASEVIDWIDTH/2, 60, aflag, M_GetText("SCORE MULTIPLIER START!"));
if (stplyr->finishedtime)
{ {
V_DrawString(BASEVIDWIDTH/2 - 48, 140, aflag, "TIME:"); V_DrawCenteredString(BASEVIDWIDTH/2, 52, V_GREENMAP|aflag, M_GetText("GET TO THE GOAL!"));
V_DrawString(BASEVIDWIDTH/2 - 48, 148, aflag, "BONUS:"); V_DrawCenteredString(BASEVIDWIDTH/2, 60, aflag, M_GetText("SCORE MULTIPLIER START!"));
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 140, V_ORANGEMAP|aflag, va("%d", (stplyr->startedtime - stplyr->finishedtime)/TICRATE));
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 148, V_ORANGEMAP|aflag, va("%d", (stplyr->finishedtime/TICRATE) * 100)); if (stplyr->finishedtime)
{
V_DrawString(BASEVIDWIDTH/2 - 48, 140, aflag, "TIME:");
V_DrawString(BASEVIDWIDTH/2 - 48, 148, aflag, "BONUS:");
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 140, V_ORANGEMAP|aflag, va("%d", (stplyr->startedtime - stplyr->finishedtime)/TICRATE));
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 148, V_ORANGEMAP|aflag, va("%d", (stplyr->finishedtime/TICRATE) * 100));
}
break;
} }
} case 2: // Get n Spheres
case 3: // Get n more Spheres
// Get n [more] Spheres
else if (stplyr->textvar <= 3 && stplyr->textvar >= 2)
{
if (!stplyr->capsule)
return;
// Yes, this string is an abomination.
V_DrawCenteredString(BASEVIDWIDTH/2, 60, aflag,
va(M_GetText("\x80GET\x82 %d\x80 %s%s%s!"), stplyr->capsule->health,
(stplyr->textvar == 3) ? M_GetText("MORE ") : "",
(G_IsSpecialStage(gamemap)) ? "SPHERE" : "CHIP",
(stplyr->capsule->health > 1) ? "S" : ""));
}
// End Bonus
else if (stplyr->textvar == 4)
{
V_DrawString(BASEVIDWIDTH/2 - 56, 140, aflag, (G_IsSpecialStage(gamemap)) ? "SPHERES:" : "CHIPS:");
V_DrawString(BASEVIDWIDTH/2 - 56, 148, aflag, "BONUS:");
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 56, 140, V_ORANGEMAP|aflag, va("%d", stplyr->finishedspheres));
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 56, 148, V_ORANGEMAP|aflag, va("%d", stplyr->finishedspheres * 50));
ST_DrawNightsOverlayNum((BASEVIDWIDTH/2 + 56)<<FRACBITS, 160<<FRACBITS, FRACUNIT, aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_AZURE);
// If new record, say so!
if (!(netgame || multiplayer) && G_GetBestNightsScore(gamemap, stplyr->lastmare + 1) <= stplyr->lastmarescore)
{ {
if (stplyr->texttimer & 16) if (!stplyr->capsule)
V_DrawCenteredString(BASEVIDWIDTH/2, 184, V_YELLOWMAP|aflag, "* NEW RECORD *"); return;
}
if (P_HasGrades(gamemap, stplyr->lastmare + 1)) // Yes, this string is an abomination.
{ V_DrawCenteredString(BASEVIDWIDTH/2, 60, aflag,
if (aflag) va(M_GetText("\x80GET\x82 %d\x80 %s%s%s!"), stplyr->capsule->health,
V_DrawTranslucentPatch(BASEVIDWIDTH/2 + 60, 160, aflag, (stplyr->textvar == 3) ? M_GetText("MORE ") : "",
ngradeletters[P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare)]); (G_IsSpecialStage(gamemap)) ? "SPHERE" : "CHIP",
else (stplyr->capsule->health > 1) ? "S" : ""));
V_DrawScaledPatch(BASEVIDWIDTH/2 + 60, 160, 0, break;
ngradeletters[P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare)]);
} }
case 4: // End Bonus
{
V_DrawString(BASEVIDWIDTH/2 - 56, 140, aflag, (G_IsSpecialStage(gamemap)) ? "SPHERES:" : "CHIPS:");
V_DrawString(BASEVIDWIDTH/2 - 56, 148, aflag, "BONUS:");
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 56, 140, V_ORANGEMAP|aflag, va("%d", stplyr->finishedspheres));
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 56, 148, V_ORANGEMAP|aflag, va("%d", stplyr->finishedspheres * 50));
ST_DrawNightsOverlayNum((BASEVIDWIDTH/2 + 56)<<FRACBITS, 160<<FRACBITS, FRACUNIT, aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_AZURE);
// If new record, say so!
if (!(netgame || multiplayer) && G_GetBestNightsScore(gamemap, stplyr->lastmare + 1) <= stplyr->lastmarescore)
{
if (stplyr->texttimer & 16)
V_DrawCenteredString(BASEVIDWIDTH/2, 184, V_YELLOWMAP|aflag, "* NEW RECORD *");
}
if (P_HasGrades(gamemap, stplyr->lastmare + 1))
{
if (aflag)
V_DrawTranslucentPatch(BASEVIDWIDTH/2 + 60, 160, aflag,
ngradeletters[P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare)]);
else
V_DrawScaledPatch(BASEVIDWIDTH/2 + 60, 160, 0,
ngradeletters[P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare)]);
}
break;
}
default:
break;
} }
} }
@ -1454,20 +1472,60 @@ static skincolors_t linkColor[2][NUMLINKCOLORS] = {
{SKINCOLOR_SEAFOAM, SKINCOLOR_CYAN, SKINCOLOR_WAVE, SKINCOLOR_SAPPHIRE, SKINCOLOR_VAPOR, SKINCOLOR_BUBBLEGUM, {SKINCOLOR_SEAFOAM, SKINCOLOR_CYAN, SKINCOLOR_WAVE, SKINCOLOR_SAPPHIRE, SKINCOLOR_VAPOR, SKINCOLOR_BUBBLEGUM,
SKINCOLOR_VIOLET, SKINCOLOR_RUBY, SKINCOLOR_FLAME, SKINCOLOR_SUNSET, SKINCOLOR_SANDY, SKINCOLOR_LIME}}; SKINCOLOR_VIOLET, SKINCOLOR_RUBY, SKINCOLOR_FLAME, SKINCOLOR_SUNSET, SKINCOLOR_SANDY, SKINCOLOR_LIME}};
static void ST_drawNiGHTSLink(void)
{
static INT32 prevsel[2] = {0, 0}, prevtime[2] = {0, 0};
const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0);
INT32 sel = ((stplyr->linkcount-1) / 5) % NUMLINKCOLORS, aflag = V_PERPLAYER, mag = ((stplyr->linkcount-1 >= 300) ? 1 : 0);
skincolors_t colornum;
fixed_t x, y, scale;
if (sel != prevsel[q])
{
prevsel[q] = sel;
prevtime[q] = 2 + mag;
}
if (stplyr->powers[pw_nights_linkfreeze] && (!(stplyr->powers[pw_nights_linkfreeze] & 2) || (stplyr->powers[pw_nights_linkfreeze] > flashingtics)))
colornum = SKINCOLOR_ICY;
else
colornum = linkColor[mag][sel];
aflag |= ((stplyr->linktimer < nightslinktics/3)
? (9 - 9*stplyr->linktimer/(nightslinktics/3)) << V_ALPHASHIFT
: 0);
y = (160+11)<<FRACBITS;
aflag |= V_SNAPTOBOTTOM;
x = (160+4)<<FRACBITS;
if (prevtime[q])
{
scale = ((32 + prevtime[q])<<FRACBITS)/32;
prevtime[q]--;
}
else
scale = FRACUNIT;
y -= (11*scale);
ST_DrawNightsOverlayNum(x-(4*scale), y, scale, aflag, (stplyr->linkcount-1), nightsnum, colornum);
V_DrawFixedPatch(x+(4*scale), y, scale, aflag, nightslink,
colornum == 0 ? colormaps : R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE));
// Show remaining link time left in debug
if (cv_debug & DBG_NIGHTSBASIC)
V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_SNAPTOBOTTOM, va("End in %d.%02d", stplyr->linktimer/TICRATE, G_TicsToCentiseconds(stplyr->linktimer)));
}
static void ST_drawNiGHTSHUD(void) static void ST_drawNiGHTSHUD(void)
{ {
INT32 origamount; INT32 origamount;
INT32 minlink = 1;
INT32 total_spherecount; INT32 total_spherecount;
const boolean oldspecialstage = (G_IsSpecialStage(gamemap) && !(maptol & TOL_NIGHTS)); const boolean oldspecialstage = (G_IsSpecialStage(gamemap) && !(maptol & TOL_NIGHTS));
// Cheap hack: don't display when the score is showing (it popping up for a split second when exiting a map is intentional)
if (oldspecialstage || (stplyr->texttimer && stplyr->textvar == 4))
minlink = INT32_MAX;
// When debugging, show "0 Link".
else if (cv_debug & DBG_NIGHTSBASIC)
minlink = 0;
// Drill meter // Drill meter
if ( if (
#ifdef HAVE_BLUA #ifdef HAVE_BLUA
@ -1512,55 +1570,15 @@ static void ST_drawNiGHTSHUD(void)
}*/ }*/
// Link drawing // Link drawing
if ( if (!oldspecialstage
// Don't display when the score is showing (it popping up for a split second when exiting a map is intentional)
&& !(stplyr->texttimer && stplyr->textvar == 4)
#ifdef HAVE_BLUA #ifdef HAVE_BLUA
LUA_HudEnabled(hud_nightslink) && && LUA_HudEnabled(hud_nightslink)
#endif #endif
stplyr->linkcount > minlink) && ((cv_debug & DBG_NIGHTSBASIC) || stplyr->linkcount > 1)) // When debugging, show "0 Link".
{ {
static INT32 prevsel[2] = {0, 0}, prevtime[2] = {0, 0}; ST_drawNiGHTSLink();
const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0);
INT32 sel = ((stplyr->linkcount-1) / 5) % NUMLINKCOLORS, aflag = V_PERPLAYER, mag = ((stplyr->linkcount-1 >= 300) ? 1 : 0);
skincolors_t colornum;
fixed_t x, y, scale;
if (sel != prevsel[q])
{
prevsel[q] = sel;
prevtime[q] = 2 + mag;
}
if (stplyr->powers[pw_nights_linkfreeze] && (!(stplyr->powers[pw_nights_linkfreeze] & 2) || (stplyr->powers[pw_nights_linkfreeze] > flashingtics)))
colornum = SKINCOLOR_ICY;
else
colornum = linkColor[mag][sel];
aflag |= ((stplyr->linktimer < 2*TICRATE/3)
? (9 - 9*stplyr->linktimer/(2*TICRATE/3)) << V_ALPHASHIFT
: 0);
y = (160+11)<<FRACBITS;
aflag |= V_SNAPTOBOTTOM;
x = (160+4)<<FRACBITS;
if (prevtime[q])
{
scale = ((32 + prevtime[q])<<FRACBITS)/32;
prevtime[q]--;
}
else
scale = FRACUNIT;
y -= (11*scale);
ST_DrawNightsOverlayNum(x-(4*scale), y, scale, aflag, (stplyr->linkcount-1), nightsnum, colornum);
V_DrawFixedPatch(x+(4*scale), y, scale, aflag, nightslink,
colornum == 0 ? colormaps : R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE));
// Show remaining link time left in debug
if (cv_debug & DBG_NIGHTSBASIC)
V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_SNAPTOBOTTOM, va("End in %d.%02d", stplyr->linktimer/TICRATE, G_TicsToCentiseconds(stplyr->linktimer)));
} }
if (gametype == GT_RACE || gametype == GT_COMPETITION) if (gametype == GT_RACE || gametype == GT_COMPETITION)
@ -2452,15 +2470,26 @@ void ST_Drawer(void)
#ifdef SEENAMES #ifdef SEENAMES
if (cv_seenames.value && cv_allowseenames.value && displayplayer == consoleplayer && seenplayer && seenplayer->mo) if (cv_seenames.value && cv_allowseenames.value && displayplayer == consoleplayer && seenplayer && seenplayer->mo)
{ {
if (cv_seenames.value == 1) INT32 c = 0;
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF, player_names[seenplayer-players]); switch (cv_seenames.value)
else if (cv_seenames.value == 2) {
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF, case 1: // Colorless
va("%s%s", G_GametypeHasTeams() ? ((seenplayer->ctfteam == 1) ? "\x85" : "\x84") : "", player_names[seenplayer-players])); break;
else //if (cv_seenames.value == 3) case 2: // Team
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF, if (G_GametypeHasTeams())
va("%s%s", !G_RingSlingerGametype() || (G_GametypeHasTeams() && players[consoleplayer].ctfteam == seenplayer->ctfteam) c = (seenplayer->ctfteam == 1) ? V_REDMAP : V_BLUEMAP;
? "\x83" : "\x85", player_names[seenplayer-players])); break;
case 3: // Ally/Foe
default:
// Green = Ally, Red = Foe
if (G_GametypeHasTeams())
c = (players[consoleplayer].ctfteam == seenplayer->ctfteam) ? V_GREENMAP : V_REDMAP;
else // Everyone is an ally, or everyone is a foe!
c = (G_RingSlingerGametype()) ? V_REDMAP : V_GREENMAP;
break;
}
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF|c, player_names[seenplayer-players]);
} }
#endif #endif

View File

@ -622,7 +622,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
if (scrn & V_FLIP) if (scrn & V_FLIP)
{ {
flip = true; flip = true;
x -= FixedMul((SHORT(patch->width) - SHORT(patch->leftoffset))<<FRACBITS, pscale); x -= FixedMul((SHORT(patch->width) - SHORT(patch->leftoffset))<<FRACBITS, pscale) + 1;
} }
else else
x -= FixedMul(SHORT(patch->leftoffset)<<FRACBITS, pscale); x -= FixedMul(SHORT(patch->leftoffset)<<FRACBITS, pscale);
@ -1236,7 +1236,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT) if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{ // Clear the entire screen, from dest to deststop. Yes, this really works. { // Clear the entire screen, from dest to deststop. Yes, this really works.
memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp); memset(screens[0], (c&255), vid.width * vid.height * vid.bpp);
return; return;
} }
@ -1299,7 +1299,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
c &= 255; c &= 255;
for (;(--h >= 0) && dest < deststop; dest += vid.width) for (;(--h >= 0) && dest < deststop; dest += vid.width)
memset(dest, (UINT8)(c&255), w * vid.bpp); memset(dest, c, w * vid.bpp);
} }
// //
@ -1642,6 +1642,7 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
dupx = dupy = 1; dupx = dupy = 1;
scrwidth = vid.width/vid.dupx; scrwidth = vid.width/vid.dupx;
left = (scrwidth - BASEVIDWIDTH)/2; left = (scrwidth - BASEVIDWIDTH)/2;
scrwidth -= left;
} }
switch (option & V_SPACINGMASK) switch (option & V_SPACINGMASK)
@ -1701,7 +1702,7 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
else else
w = SHORT(hu_font[c]->width) * dupx; w = SHORT(hu_font[c]->width) * dupx;
if (cx+left > scrwidth) if (cx > scrwidth)
break; break;
if (cx+left + w < 0) //left boundary check if (cx+left + w < 0) //left boundary check
{ {
@ -1754,6 +1755,7 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
dupx = dupy = 1; dupx = dupy = 1;
scrwidth = vid.width/vid.dupx; scrwidth = vid.width/vid.dupx;
left = (scrwidth - BASEVIDWIDTH)/2; left = (scrwidth - BASEVIDWIDTH)/2;
scrwidth -= left;
} }
charflags = (option & V_CHARCOLORMASK); charflags = (option & V_CHARCOLORMASK);
@ -1813,7 +1815,8 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
} }
else else
w = SHORT(hu_font[c]->width) * dupx / 2; w = SHORT(hu_font[c]->width) * dupx / 2;
if (cx+left > scrwidth)
if (cx > scrwidth)
break; break;
if (cx+left + w < 0) //left boundary check if (cx+left + w < 0) //left boundary check
{ {
@ -1860,6 +1863,7 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
dupx = dupy = 1; dupx = dupy = 1;
scrwidth = vid.width/vid.dupx; scrwidth = vid.width/vid.dupx;
left = (scrwidth - BASEVIDWIDTH)/2; left = (scrwidth - BASEVIDWIDTH)/2;
scrwidth -= left;
} }
charflags = (option & V_CHARCOLORMASK); charflags = (option & V_CHARCOLORMASK);
@ -1917,7 +1921,7 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
else else
w = (SHORT(tny_font[c]->width) * dupx); w = (SHORT(tny_font[c]->width) * dupx);
if (cx+left > scrwidth) if (cx > scrwidth)
break; break;
if (cx+left + w < 0) //left boundary check if (cx+left + w < 0) //left boundary check
{ {
@ -1960,6 +1964,7 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
dupx = dupy = 1; dupx = dupy = 1;
scrwidth = vid.width/vid.dupx; scrwidth = vid.width/vid.dupx;
left = (scrwidth - BASEVIDWIDTH)/2; left = (scrwidth - BASEVIDWIDTH)/2;
scrwidth -= left;
} }
switch (option & V_SPACINGMASK) switch (option & V_SPACINGMASK)
@ -2014,9 +2019,9 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
else else
w = SHORT(hu_font[c]->width) * dupx; w = SHORT(hu_font[c]->width) * dupx;
if ((cx>>FRACBITS)+left > scrwidth) if ((cx>>FRACBITS) > scrwidth)
break; break;
if (cx+left + w < 0) //left boundary check if ((cx>>FRACBITS)+left + w < 0) //left boundary check
{ {
cx += w<<FRACBITS; cx += w<<FRACBITS;
continue; continue;
@ -2074,6 +2079,16 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
} while (--digits); } while (--digits);
} }
// Draw an act number for a level title
// Todo: actually draw two-digit numbers as two act num patches
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, INT32 num)
{
if (num < 0 || num > 19)
return; // not supported
V_DrawScaledPatch(x, y, flags, ttlnum[num]);
}
// Write a string using the credit font // Write a string using the credit font
// NOTE: the text is centered for screens larger than the base width // NOTE: the text is centered for screens larger than the base width
// //
@ -2116,7 +2131,7 @@ void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string)
} }
w = SHORT(cred_font[c]->width) * dupx; w = SHORT(cred_font[c]->width) * dupx;
if ((cx>>FRACBITS) + w > scrwidth) if ((cx>>FRACBITS) > scrwidth)
break; break;
V_DrawSciencePatch(cx, cy, option, cred_font[c], FRACUNIT); V_DrawSciencePatch(cx, cy, option, cred_font[c], FRACUNIT);
@ -2168,6 +2183,7 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
dupx = dupy = 1; dupx = dupy = 1;
scrwidth = vid.width/vid.dupx; scrwidth = vid.width/vid.dupx;
left = (scrwidth - BASEVIDWIDTH)/2; left = (scrwidth - BASEVIDWIDTH)/2;
scrwidth -= left;
} }
for (;;ch++) for (;;ch++)
@ -2197,10 +2213,9 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
w = SHORT(lt_font[c]->width) * dupx; w = SHORT(lt_font[c]->width) * dupx;
if (cx+left > scrwidth) if (cx > scrwidth)
break; break;
//left boundary check if (cx+left + w < 0) //left boundary check
if (cx+left + w < 0)
{ {
cx += w; cx += w;
continue; continue;
@ -2254,6 +2269,16 @@ INT32 V_LevelNameHeight(const char *string)
return w; return w;
} }
// For ST_drawLevelTitle
// Returns the width of the act num patch
INT32 V_LevelActNumWidth(INT32 num)
{
if (num < 0 || num > 19)
return 0; // not a valid number
return SHORT(ttlnum[num]->width);
}
// //
// Find string width from hu_font chars // Find string width from hu_font chars
// //

View File

@ -185,10 +185,12 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
// Draw tall nums, used for menu, HUD, intermission // Draw tall nums, used for menu, HUD, intermission
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num); void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num);
void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits); void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits);
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, INT32 num);
// Find string width from lt_font chars // Find string width from lt_font chars
INT32 V_LevelNameWidth(const char *string); INT32 V_LevelNameWidth(const char *string);
INT32 V_LevelNameHeight(const char *string); INT32 V_LevelNameHeight(const char *string);
INT32 V_LevelActNumWidth(INT32 num); // act number width
void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string); void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string);
INT32 V_CreditStringWidth(const char *string); INT32 V_CreditStringWidth(const char *string);

View File

@ -161,7 +161,7 @@ static BOOL wasPlaying;
//static INT cdVolume = 0; // current cd volume (0-31) //static INT cdVolume = 0; // current cd volume (0-31)
// 0-31 like Music & Sfx, though CD hardware volume is 0-255. // 0-31 like Music & Sfx, though CD hardware volume is 0-255.
consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cd_volume = {"cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// allow Update for next/loop track // allow Update for next/loop track
// some crap cd drivers take up to // some crap cd drivers take up to

View File

@ -70,7 +70,7 @@ typedef union
UINT32 score, total; // fake score, total UINT32 score, total; // fake score, total
UINT32 tics; // time UINT32 tics; // time
patch_t *ttlnum; // act number being displayed INT32 actnum; // act number being displayed
patch_t *ptotal; // TOTAL patch_t *ptotal; // TOTAL
UINT8 gotlife; // Number of extra lives obtained UINT8 gotlife; // Number of extra lives obtained
} coop; } coop;
@ -288,8 +288,8 @@ void Y_IntermissionDrawer(void)
V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1); V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1);
V_DrawLevelTitle(data.coop.passedx2, 49+V_LevelNameHeight(data.coop.passed2)+2, 0, data.coop.passed2); V_DrawLevelTitle(data.coop.passedx2, 49+V_LevelNameHeight(data.coop.passed2)+2, 0, data.coop.passed2);
if (mapheaderinfo[gamemap-1]->actnum) if (data.coop.actnum)
V_DrawScaledPatch(244, 57, 0, data.coop.ttlnum); V_DrawLevelActNum(244, 57, 0, data.coop.actnum);
bonusy = 150; bonusy = 150;
// Total // Total
@ -1183,11 +1183,7 @@ void Y_StartIntermission(void)
data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_STATIC); data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_STATIC);
// get act number // get act number
if (mapheaderinfo[prevmap]->actnum) data.coop.actnum = mapheaderinfo[gamemap-1]->actnum;
data.coop.ttlnum = W_CachePatchName(va("TTL%.2d", mapheaderinfo[prevmap]->actnum),
PU_STATIC);
else
data.coop.ttlnum = W_CachePatchName("TTL01", PU_STATIC);
// get background patches // get background patches
widebgpatch = W_CachePatchName("INTERSCW", PU_STATIC); widebgpatch = W_CachePatchName("INTERSCW", PU_STATIC);
@ -1878,7 +1874,9 @@ static void Y_AwardCoopBonuses(void)
players[i].score = MAXSCORE; players[i].score = MAXSCORE;
} }
ptlives = (!ultimatemode && !modeattacking && players[i].lives != 0x7f) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0; ptlives = min(
((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0),
(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives));
if (ptlives) if (ptlives)
P_GivePlayerLives(&players[i], ptlives); P_GivePlayerLives(&players[i], ptlives);
@ -1922,7 +1920,9 @@ static void Y_AwardSpecialStageBonus(void)
players[i].score = MAXSCORE; players[i].score = MAXSCORE;
// grant extra lives right away since tally is faked // grant extra lives right away since tally is faked
ptlives = (!ultimatemode && !modeattacking && players[i].lives != 0x7f) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0; ptlives = min(
((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0),
(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives));
if (ptlives) if (ptlives)
P_GivePlayerLives(&players[i], ptlives); P_GivePlayerLives(&players[i], ptlives);
@ -1994,7 +1994,6 @@ static void Y_UnloadData(void)
{ {
case int_coop: case int_coop:
// unload the coop and single player patches // unload the coop and single player patches
UNLOAD(data.coop.ttlnum);
UNLOAD(data.coop.bonuspatches[3]); UNLOAD(data.coop.bonuspatches[3]);
UNLOAD(data.coop.bonuspatches[2]); UNLOAD(data.coop.bonuspatches[2]);
UNLOAD(data.coop.bonuspatches[1]); UNLOAD(data.coop.bonuspatches[1]);