Add HUD icon for Pink shield. (Don't worry, this is my last expected commit in this branch. Gonna cherry pick everything unrelated to the Pink shield into a bunch of other branches now.)
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@ -95,6 +95,7 @@ static patch_t *ringshield;
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static patch_t *watershield;
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static patch_t *watershield;
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static patch_t *bombshield;
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static patch_t *bombshield;
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static patch_t *pityshield;
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static patch_t *pityshield;
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static patch_t *pinkshield;
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static patch_t *flameshield;
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static patch_t *flameshield;
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static patch_t *bubbleshield;
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static patch_t *bubbleshield;
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static patch_t *thundershield;
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static patch_t *thundershield;
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@ -285,6 +286,7 @@ void ST_LoadGraphics(void)
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watershield = W_CachePatchName("TVELICON", PU_HUDGFX);
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watershield = W_CachePatchName("TVELICON", PU_HUDGFX);
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bombshield = W_CachePatchName("TVARICON", PU_HUDGFX);
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bombshield = W_CachePatchName("TVARICON", PU_HUDGFX);
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pityshield = W_CachePatchName("TVPIICON", PU_HUDGFX);
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pityshield = W_CachePatchName("TVPIICON", PU_HUDGFX);
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pinkshield = W_CachePatchName("TVPPICON", PU_HUDGFX);
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flameshield = W_CachePatchName("TVFLICON", PU_HUDGFX);
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flameshield = W_CachePatchName("TVFLICON", PU_HUDGFX);
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bubbleshield = W_CachePatchName("TVBBICON", PU_HUDGFX);
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bubbleshield = W_CachePatchName("TVBBICON", PU_HUDGFX);
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thundershield = W_CachePatchName("TVZPICON", PU_HUDGFX);
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thundershield = W_CachePatchName("TVZPICON", PU_HUDGFX);
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@ -1250,6 +1252,7 @@ static void ST_drawPowerupHUD(void)
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case SH_ARMAGEDDON: p = bombshield; break;
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case SH_ARMAGEDDON: p = bombshield; break;
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case SH_ATTRACT: p = ringshield; break;
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case SH_ATTRACT: p = ringshield; break;
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case SH_PITY: p = pityshield; break;
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case SH_PITY: p = pityshield; break;
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case SH_PINK: p = pinkshield; break;
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case SH_FLAMEAURA: p = flameshield; break;
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case SH_FLAMEAURA: p = flameshield; break;
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case SH_BUBBLEWRAP: p = bubbleshield; break;
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case SH_BUBBLEWRAP: p = bubbleshield; break;
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case SH_THUNDERCOIN: p = thundershield; break;
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case SH_THUNDERCOIN: p = thundershield; break;
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