diff --git a/src/p_mobj.c b/src/p_mobj.c index 4ffaf22c7..bd827e981 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -11811,7 +11811,7 @@ You should think about modifying the deathmatch starts to take full advantage of return; // no doubles } - if (i == MT_TOKEN && ((gametype != GT_COOP && gametype != GT_COMPETITION) || ultimatemode || tokenbits == 30 || tokenlist & (1 << tokenbits++))) + if (i == MT_TOKEN && ((gametype != GT_COOP && gametype != GT_COMPETITION) || tokenbits == 30 || tokenlist & (1 << tokenbits++))) return; // you already got this token, or there are too many, or the gametype's not right if (i == MT_EMBLEM && (netgame || multiplayer || (modifiedgame && !savemoddata))) // No cheating!!