From 015e7b9862627f6032163dae26ecdf4879e540b6 Mon Sep 17 00:00:00 2001 From: mazmazz Date: Mon, 7 Jan 2019 03:03:18 -0500 Subject: [PATCH] Resolve p_setup and d_netcmd conflicts (20190101 public merge) --- src/d_netcmd.c | 11 ----------- src/p_setup.c | 13 ------------- src/r_things.c | 8 +------- 3 files changed, 1 insertion(+), 31 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 4f4107c17..d86b12eae 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1078,11 +1078,7 @@ UINT8 CanChangeSkin(INT32 playernum) return true; // Force skin in effect. -<<<<<<< HEAD if ((cv_forceskin.value != -1) || (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0')) -======= - if (client && (cv_forceskin.value != -1) && !(IsPlayerAdmin(playernum) && serverplayer == -1)) ->>>>>>> public_next-20190101 return false; // Can change skin in intermission and whatnot. @@ -3285,15 +3281,11 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) UINT8 md5sum[16]; boolean kick = false; boolean toomany = false; -<<<<<<< HEAD - INT32 i; -======= INT32 i,j; serverinfo_pak *dummycheck = NULL; // Shut the compiler up. (void)dummycheck; ->>>>>>> public_next-20190101 READSTRINGN(*cp, filename, 240); READMEM(*cp, md5sum, 16); @@ -4312,8 +4304,6 @@ static void Command_Archivetest_f(void) */ static void ForceSkin_OnChange(void) { -<<<<<<< HEAD -======= if ((server || IsPlayerAdmin(consoleplayer)) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins)) { if (cv_forceskin.value == -2) @@ -4328,7 +4318,6 @@ static void ForceSkin_OnChange(void) return; } ->>>>>>> public_next-20190101 // NOT in SP, silly! if (!(netgame || multiplayer)) return; diff --git a/src/p_setup.c b/src/p_setup.c index a28aa7761..a6fda174d 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -3159,22 +3159,9 @@ boolean P_SetupLevel(boolean skipprecip) if (!cv_cam2_dist.changed) CV_Set(&cv_cam2_dist, cv_cam2_dist.defaultvalue);*/ -<<<<<<< HEAD // Though, I don't think anyone would care about cam_rotate being reset back to the only value that makes sense :P if (!cv_cam_rotate.changed) CV_Set(&cv_cam_rotate, cv_cam_rotate.defaultvalue); -======= - if (!cv_cam2_height.changed) - CV_Set(&cv_cam2_height, cv_cam2_height.defaultvalue); - - if (!cv_cam2_dist.changed) - CV_Set(&cv_cam2_dist, cv_cam2_dist.defaultvalue);*/ - - // Though, I don't think anyone would care about cam_rotate being reset back to the only value that makes sense :P - if (!cv_cam_rotate.changed) - CV_Set(&cv_cam_rotate, cv_cam_rotate.defaultvalue); - ->>>>>>> public_next-20190101 if (!cv_cam2_rotate.changed) CV_Set(&cv_cam2_rotate, cv_cam2_rotate.defaultvalue); diff --git a/src/r_things.c b/src/r_things.c index 7a9569c2b..ca4c74ad1 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -2733,15 +2733,9 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum) } if (P_IsLocalPlayer(player)) -<<<<<<< HEAD CONS_Alert(CONS_WARNING, M_GetText("Requested skin not found\n")); - else if(server || adminplayer == consoleplayer) - CONS_Alert(CONS_WARNING, "Player %d (%s) skin not found\n", playernum, player_names[playernum]); -======= - CONS_Alert(CONS_WARNING, M_GetText("Skin %d not found\n"), skinnum); else if(server || IsPlayerAdmin(consoleplayer)) - CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum); ->>>>>>> public_next-20190101 + CONS_Alert(CONS_WARNING, "Player %d (%s) skin not found\n", playernum, player_names[playernum]); SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin }