Fix titlemap* crash
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@ -1155,7 +1155,7 @@ void R_RenderPlayerView(player_t *player)
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void R_InitHardwareMode(void)
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{
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HWR_AddCommands();
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if (gamestate == GS_LEVEL || gamestate == GS_TITLESCREEN)
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if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))
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{
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HWR_SetupLevel();
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HWR_PrepLevelCache(numtextures);
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